Version 2.0 is here now!
- Player tends to always face forward when charging the drop dash in Manual Playstyle now.
- Drop Dash Delay is now little more accurate.
- Player can use Drop Dash again if you use SF_MULTIABILITY charflag. (via Sonic Triple Trouble 16-bit, Chariebun's Drop Dash, etc)
-...
- Fixed the Drop Dash being applied on the ground after the player touch the bubble while holding the drop dash and still hold the drop dash.
- Fixed the Drop Dash making sounds spam while Mace Spinning.
- Fixed not resetting the Drop Dash when the player comes in contact with the slide.
- Fixed...
- Fixed the Drop Dash Effect appearing if you hold down the drop dash and grab the Tails during this.
- Fixed Zoom Tubes allowing you to go though in while holding the Drop Dash.
- Adjusted the SPR_BONK sprite offset
- Updated Sonic's in-game description. (The "is not the greatest, but" ain't here on Sonic's in-game description anymore.)
- Updated Addon Names, it turned from "L_DropDash_FrontiercsPort_srb2-2.2_v#.#.#.pk3", to "L_SapherosDropDash-v#.#.#.pk3".
This is the Slow version of the Super Glow, A simple script that makes the Super Glow much easier on the eyes by making it blinking way less faster, and going from a light shade to a dark one progressively and vice versa, pretty much like Sonic 2 and Sonic Mania handles it, hence its name.
All...
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