Recent content by Garrean

  1. Garrean

    Sonic Adventure 2: Blast

    Waiting for the next update for SA2:Blast? Check out a preview of some of the stages that are being added in Demo 2!
  2. Garrean

    Sonic Adventure 2: Blast

    Critique is perfectly fine, I'm glad you cared about it enough to write so much about it. Have you ever tried asking for help with your OpenGL problem? I have the same issue, but I just press F10 to window/fullscreen it, and it resets the window back to normal.
  3. Garrean

    Sonic Adventure 2: Blast

    Yes, you're supposed to roll down the slope to gain momentum, instead of spamming the spindash button. You need to play with OpenGL to fix visual issues such as the loop camera, flickering/overlapping objects, or HOMs. If Tails had his normal fly, he could skip over the level, making the entire...
  4. Garrean

    Sonic Adventure 2: Blast

    I don't quite get what you mean? The spamdash is stronger, but I can't think of a single instance where it actively breaks the level, rather than just, letting you move through an area faster. You still have to navigate through the actual level design, you still have to do platforming segments...
  5. Garrean

    Sonic Adventure 2: Blast

    I don't really agree that the new spindash is that overpowered? I think it's still just as strategic, it's just strategy that you have to apply on the fly, rather than getting the opportunity to stop and plan. Which I think is more engaging, because it means if you want to optimize your...
  6. Garrean

    Sonic Adventure 2: Blast

    Yeah, sorry, that's a known problem. A similar thing happens when Modern Sonic homing attacks on them, or Silver tries to grab them with telekinesis. The GUN robots aren't 100% complete yet.
  7. Garrean

    Sonic Adventure 2: Blast

    Add the regular version. Then add the multiplayer patch on top of the regular version.
  8. Garrean

    Sonic Adventure 2: Blast

    Garrean updated Sonic Adventure 2: Blast with a new update entry: SA2:Blast v1.5 - Spindash Hotfix Read the rest of this update entry...
  9. Garrean

    Sonic Adventure 2: Blast - SA2:Blast v1.5 - Spindash Hotfix

    The manifesting didn't work The spindash no longer transitions you to a running state, instead allowing you to charge immediately out of a roll, in order to preserve speed Adjusted Radical Highway's time emblem in accordance with the spindash changes Fixed animation errors when firing in...
  10. Garrean

    Sonic Adventure 2: Blast

    i'm going to combust
  11. Garrean

    Sonic Adventure 2: Blast

    Garrean updated Sonic Adventure 2: Blast with a new update entry: SA2:Blast v1.5 - Spindash Hotfix Read the rest of this update entry...
  12. Garrean

    Sonic Adventure 2: Blast

    Garrean updated Sonic Adventure 2: Blast with a new update entry: SA2:Blast v1.4 - Bounce Hotfix Read the rest of this update entry...
  13. Garrean

    Sonic Adventure 2: Blast - SA2:Blast v1.4 - Bounce Hotfix

    God hates me so somehow I didn't notice this breaking LMAO Re-implemented air control to the bounce Manifesting that this be the last release for this demo
  14. Garrean

    Sonic Adventure 2: Blast

    Garrean updated Sonic Adventure 2: Blast with a new update entry: SA2:Blast v1.3 - QOL Updates Read the rest of this update entry...
  15. Garrean

    Sonic Adventure 2: Blast - SA2:Blast v1.3 - QOL Updates

    This patch includes a bunch of changes intended to improve the general quality-of-life and polish of the demo. If nothing else comes up, this should be the final version until Demo 2 comes out. Hope you enjoy! And again, if any of these changes don't work properly, or if you find new bugs...
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