And this is why having different buttons would be better for handling how the tail is aimed, because then you can launch the tail forward midair or while moving to actually land hits on the enemy rather than having to be perfectly still or risk launching yourself via the anchor into an obstacle.
This is awesome! Though I'd appreciate being able to set it so the tail actions were seperated by button. For instance...
Spin - Forward/enemy aiming.
Jump mid-air - Diagonal anchor.
Custom 1 - Floor anchor.
This would make it much easier to control her.
Wow, dude! These bosses are really cool! I mean, aside from the ultimate eggmobile they're really unique and add a lot. I really hope the robots atleast get plenty of use in other peoples' level packs!
Like look I get you're proud of how you coded the NiGHTS stages, but there's gonna be lots of people who just can't jive with that gameplay style and would rather have another option. So hopefully you do that in a future update.
Why the hell isn't this an option in vanilla singleplayer? I would much rather play the multiplayer special stages than the NiGHTS stages. Idunno whose decision it was, but not everyone's gonna like NiGHTS.
I may be 9 days late but DAYUMN! I'll say I DEFINITELY got my money's worth!
How about you guys? Anything from Freedom Planet inspiring you to make something or just support the game in general? I already know someone's working on a Lilac character so there's that.
Overall the game was just an...