I have another issue that I, admittedly, forgot to mention before this got updated. Some emblems seemingly randomly count as being collected, despite me never actually having collected them. Some emblems this has affected include, the one in JCZ1 next to the large poster, the one on the house in...
I have found a... surprising bug in Spatial Void, for whatever reason the level just didn't end after going past the goal. No extra mods were used so this is an issue with MRCE itself. Also, after (accidentally) closing the game and reopening, the level DID complete like normal. I have no idea...
I was playing on a friend's server and for some reason that we can't figure out, neither monitors nor the weapon pickup cards are respawning. The commands "respawnitem", "respawnitemtime", and "matchboxes" are all set to allow them to respawn, yet they just don't. If anyone knows how to fix...
I'm having fun with what you've released so far, however I may have found something that's likely unintended. After touching a horizontal spring, Mega Man's next jump has increased height, going back to normal afterwards.
do you have both fire and fire-normal bound to the same button? i just tested it out and it seems to have replicated the issue. not sure what else could be happening.
i got hit twice in succession in a special stage and tails died and it got stuck like this. he faded out after a while but i was still softlocked in the stage unable to do anything.
Layout wise they're all basically the same. Only difference I can see that isn't just graphics being changed is that the timer is in the top right corner instead of the top middle.
canceling it by hitting the ground and then immediately jumping for a massive speed boost reminds me of wavedashing in celeste lol. fun ability btw, a bit awkward that it just halts your speed when you reach where the reticle was but it works good either way.
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