Ezer'Arch updated ArchPack v2.4.1 (SRMF_ArchPack_v2.4.1.pk3) with a new update entry:
ArchPack v2.4.1 is out: added missing maps
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Added missing multiplayer and extra maps:
MAPFB - Lift Bridge Zone (CTF)
MAPMD - Water Plant Zone (Match and Tag)
MAPR0 - Aqueduct Circuit Zone (Race)
MAPX1 - Ad Nauseum (Extra)
Big thanks to @Huzzah for detailing the issue. It saved time and made it an easy fix. 🫶
Guys! It seems I've fixed it. It was just but one map missing .....
.... several maps. *facepalms*
Back to workbench. I'll post something this night.
EDIT:
Seems everything needed is in. Big thanks to @Huzzah for the pointers.
Expect a release.
Yes, shame on me for not getting around to fixing it. :<
I've been prioritizing other things, be it more demanding or more rewarding than fixing the CFG file and testing all maps and the gamedata stuff, since my mind can't focus too much on computer stuff anymore.
To anybody: feel free to step...
Ezer'Arch updated ArchPack v2.4 (SRMF_ArchPack_v2.4.pk3) with a new update entry:
ArchPack v2.4 is out: 2 unfinished/concept maps, Wet Village Zone, and about the rest
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I decided to make a series of releases releasing the maps I've worked as they are. The 1st ones are Wet Village Zone Acts 1 and 2, a watery map.
The idea behind was to make a renaissance town — with fabrics (work as trampolines), arches, aqueducts, cannonballs — that got destroyed and flooded...
Permissions for reuse, porting and editing ArchPack
Hey! Since some people reach me to ask permission to edit or reuse parts of my pack in order to host them along with other content or for other purposes, I'd like to post the following, just to be safe:
1) If you want to edit or reuse my...
Put Wet Village Zone 1 pieces together for the next release. It was planned to be a watery zone back in 2013.
I'll try to add Act 2 along with (plus one or two sandbox maps), but it's going to be a bit challenging.
Hi, I'm having an issue with Zone Builder I've just installed on my notebook: I double click one of texture fields (Floor or Ceiling) to open the texture browser, but it doesn't open up. It gets stuck in this screen until I press ESC.
Probably the screen is a bit small and has a weird...
Yes, it is supposed to turn any player who enters such map in Sonic, but I'm not talking about the behavior on MP. The unintended behaviors happen on SP, and there are two:
1) A Sonic-only map is available to any non-Sonic player via level select. Maybe this should be disabled.
2) It turns a...
Ezer'Arch updated ArchPack v2.2 (SRMF_ArchPack_v2.2.pk3) with a new update entry:
ArchPack v2.3 is out: 4 extra maps, 42 emblems, plus unlockables and fixes
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With SRB2 2.2.10 release and ArchPack v2.2 becoming incompatible, I decided to not only fix the issue but also modify and add content.
Main changes:
Added 4 extra maps as unlockable: 2 scrapped maps, 1 sandbox/test map, 1 challenge map.
Emblem, record attack and unlockables revamp: upped from...
Say you create a map for a level pack with the following:
With the level pack loaded, create a Tails save slot. The map A1 will be available to Tails through the level select nonetheless. Enter the map, as intended Tails "become" Sonic. Finish the map; now the save slot is Sonic's.
EDIT:
Let...
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