Recent content by Eis-Kold

  1. Eis-Kold

    Tyson Hesse Sonic (Done.)

    Remember guys, the mod still has to go through the Releases system and be judged, and who knows how many submissions Judges have to go through. Definitely super hyped though! The years long project has finally borne fruit -- great work to this team
  2. Eis-Kold

    LJ Sonic's WIP thread

    I'm loving the monochrome look and the ink-black shadows, looks super cool
  3. Eis-Kold

    [Open Assets] bird mod v3.1

    bird mod is built for an older version and isn't compatible with newer ones from what I can understand, you'd probably be better looking into SRB2Kart-Galaxy
  4. Eis-Kold

    What Happened To Zenya?

    That's not the case based on an earlier reply, lol
  5. Eis-Kold

    SRB2 description by AI

    I don't think you read the actual post either because that's definitely not an accurate description of SRB2. LOL Though, I can't say I don't agree the nature of the post is a little pointless
  6. Eis-Kold

    Ask a Quick Question, Maybe Get An Answer Sometime

    It's finally out, BTW! Highly recommend. And I'll add on GT, it's a pretty popular fangame too. Here's a somewhat meta question - why are people so quick to judge something before they can really understand it?
  7. Eis-Kold

    What is your favorite srb2 mod character?

    Willo! Something about him just feels right, and I love the theme of a character and a wisp being that closely linked. Lots of favorites though
  8. Eis-Kold

    Favorite FNF Song ?

    Vanilla? It's a hard choice, but probably Stress with Roses and the Week 4 songs being runner-ups. Modded? Too many options. Saster's stuff is really good! I like Fatality and Game Over. Also a huge fan of all the songs in B3's Bloody Bedtime week. And a lot of others I won't even bother to list :P
  9. Eis-Kold

    Metal Sonic Ability Design Contest (MSADC) Voting Thread

    I remember a discussion from a while ago about people's different approaches to fixing Metal Sonic, and I can definitely say after messing with these entries that it's nice to see them in action. To echo an earlier statement, all these abilities were very fun in their own right, even when their...
  10. Eis-Kold

    Bark the Polar Bear (Concept)

    For what you've shown, I can only really echo the "rotate the rest of the body" statement — I like the way he looks there! There are a few other things, though: Also, for his size: how does he compare to a Sir Lance-a-bot? He seems pretty big, and I think those enemies would be a good size...
  11. Eis-Kold

    Cacee "Kiwi" Cactus -v2

    This character is insanely fun, and the tutorial's challenge room is just the icing on the cake. It's like Cacee's own Spinfly Alley. I was sorta following the spriting process but I didn't expect such a fun moveset! Absolutely amazing work on this character
  12. Eis-Kold

    ArchPack v2.4 (SRMF_ArchPack_v2.4.pk3)

    Very little is as nostalgic as being able to play Mill Citadel again. When I was younger, it was probably my go-to map in 2.1, so I'm glad to be able to experience it again. Long live ArchPack!
  13. Eis-Kold

    Which Sonic character is your favorite, by far?

    Between Knuckles and Eggman it's a close contest, but not close enough. Knuckles is my absolute favorite. It's mostly the way his character was written in Adventure — that calm and collected independence and yet, simultaneously, a passionate hot-headedness — that made me like him. The fact that...
  14. Eis-Kold

    Bark the Polar Bear (Concept)

    DUUUDE, this concept sounds super cool. Love the multiple throws you'd be able to pull off, and a Zangief reference too? Half-replying to the last comment: I think I can see what you're talking about, but I can't put my finger on it. MotorRoach made a spriting tutorial on which he made a Bark...
  15. Eis-Kold

    [Open Assets] SRB2 Battle! Multiplayer Gameplay Mod

    The entire Battle system got reworked. This means that while some characters may still have code in their files for Battle, it isn't properly formatted. Also, in order to "fix" this, the creators of the modded characters would have to code in support themselves, which a few of them have already...
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