Giant new update y'all; it's time for Chaos Cards. If you've heard of the SM64 hack called "BAZR", the concept should be very familiar there, and even if not, this new trailer should explain it all.
That's not all though, I've done some small tweaks to what's now referred to as the "Chaotic...
And here we are... the final update. This finally comes out in a couple of days!
I have basically everything I needed done, just need a couple tweaks here and there maybe and it should be set to go live by then!
With regards to the flip gravity situation, I have decided that the game will...
Another lil update! Been chipping away at this little by little, but the finish line is looking closer and closer!
First off, there is now a new system in place to make the cards system more interesting; you have a limited stock of cards! Once you run out... that's it. If you can't finish the...
New update time, things have been slowing down because of things happening IRL, and just a genuine lack of ideas coming out of me lol. Think I'll start buttoning this up for release next week, no promises though!
First off, a new card, "Delete"! ...I basically ripped the concept right from...
Time for another update! Real quick, another gameplay showcase dropped:
Now with that... I don't have much to show, unfortunately! I've been reeling it back a lil as I'm coming up to some big challenges regarding this, mainly further SRB2:CE integration.
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With that said, it is indeed...
More updates time, I've been integrating this with SRB2:CE; been doing most of the light work, not much heavy integration just yet. That'll come once the shop systems are integrated, and I have plans to show-case the cards in their full glory... which will take an updated menu system to do that...
Another day, another update, here's what I've done since the last post.
I'll start with this, if only because this has caused me problems for no reason. Living up to the name of the "Nefarious Anglerfish", this card has been crashing the game. What does it do? It just scans the whole level for...
Alright, update time! I've spent most of this time just updating the UI... makes me think I should've waited an extra day to make that youtube video, but I was really eager to show off that I've started a new project. As you can see here, this is one of the new ability cards, the "Thwomp"! Acts...
Welcome to...
Chaos Cards!
Been a little bit since I updated anything here, I like taking breaks in-between my projects. But here's my next big project, Chaos Cards. If you've heard of the SM64 ROM Hack called "BAZR", the concept of this will be familiar. Of course, I'm not trying to rip off...
Hey all, so, v2.2.15 of SRB2 removed the Shield Button entirely... which is ashame since I didn't include the Super Key from previous versions explicitly because I thought this would be an official feature now. But alas, it'll be a thing in v2.3 instead. So, it's returned, the Super Button is...
They removed the shield button, so this is just a minor fix to prevent any weird issues that may be caused by this mod checking for a button that doesn't exist. It will just check if the "BT_SHIELD" variable exists, so if you're using a fork that re-enables it, you should be good.
Next update...
EeveeEuphoria updated Many Minor Tweaks with a new update entry:
v6.2.1 - shield button is gone :(
Read the rest of this update entry...
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I just checked and I know what the problem is, and I feel dumb that this is a problem in the first place lol. It'll be fixed in the next version.
SRB2 v2.2.14 just dropped... and it seems STJR changed their mind at the very last second about making "Cancel Super" an official feature. So, here I am, putting it back into Many Minor Tweaks.
Full changelog:
The new "Shield Button" has been added for settings that check for key inputs, of...
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