Hi! i've been holding off on asking but i have been pretty excited about this project for a bit. is there any new information to be revealed/possibly teased? I apologize for being so outright with asking but i'm still heavily anticipating and thought I'd once again share my fanaticism for this...
I haven't commented on this post! Anticipation and good wishes all around! I'm certainly rooting for the sprites to accurately capture the greatness of the cutscenes!
This is such excellent sprite work! The more posts I see about this freakin' character, the more I wish I could just time travel and play it already. 0jev0jvepjveohoehc (crazy text aside.) I wanted to hold off another month to ask another question since I absolutely love what I've been seeing...
may i ask if there are any updates? (i promise i won't be super frequent with this question. i am generally curious since it's been a while since we've heard anything.)
That's wonderful, i'm so happy we finally get a mod that does this sort of thing!
Here are a few questions I've had brewing in my head about this project though! Will this version of Advance on 'Adventurous' pace have a speed cap or will it be more akin to Adv 2 where you can infinitely build...
this is honestly a really dope tool. is there any way you could possibly add a function to view from the perspective of the ghost? and maybe turn them solid as like a toggle? i was hoping to get a little cinematic with a project i wanna start ^^'
so like, i just have suggestions.
* increase the vertical height for the air dashes a small bit.
* make it possibly chargeable?
* find a way to make it actionable when rolling off a ledge.
My hype is currently undefinable. I, in conjunction with alot of users, have been avidly stalking the thread in scower of news and gifs regardless the day. To hear the end is finally amongst the general public fills me with happiness and excitement of which I cannot properly describe lest my...
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