New asymmetrize tool for generating asymmetric frames.
Ability to mark cels as ignored in final output.
Right-clicking cels now pulls up Kart Builder tools.
Adding to this, it'd be great in the final implementation if you could just define all the same sprite names as karts (eg. STIN, FSLL, DRLI) and it just matched up and aligned with whatever the current kart frame is. That way you'd have maximum flexibility for things like repositioning hats when...
Added error dialog and made error reporting more descriptive.
Fixed export button being enabled without entering an output path.
Fixed some typos in documentation.
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