What I'm currently experiencing as of latest update, is the rings are properly affected by the setting, but not the monitors. And it does indeed reset back to Metroid on restart
A low priority bug involving the jumpball with Super occurs specifically with Advanced style and ONLY in Mindscape. I say "low priority" because you're only even going to see this using Pandora's Box.
So for some reason despite this addon supposedly being client sided, I still can't join netgames with it. I'm on version 2.2.9, so I don't understand what the issue might be. It looks pretty cool though
This mod is fantastic. And the customizable cape color is a nice touch. Though I kinda wonder why custom 2 is crouch rather than custom 1. And I was wondering if there could be a command to switch the the crouch to custom 1.
I absolutely adore this mod, even though I've never actually played one of the Kingdom Hearts games. Is there any possibility of a level pack friendly version of this?
Honestly, the only thing I would really like to see changed is for Homing Momentum to be set to KEY by default. Or at least for SMS's settings to save so I don't have to change them every time I start the game.
I think this game would benefit from being able to skip the credits in modded games that have their own saves. I've seen the credits already in the vanilla game. Why do I need to go through em again after finishing a level pack? It's just annoying.
The thing is, almost any game to feature the homing attack also has the air dash. So that pretty much makes the stop when hitting an enemy a non issue. Colors and Forces are the only boost games where Sonic has a double jump.
Maybe the normal air dash could be added as a toggle for those who want closer to a Sonic Unleashed/Generations feel. Or at least the option to hold jump during a homing attack to retain your momentum so you don't have to lose all of your speed when using the homing attack
This mod doesn't seem to play nicely when paired with others. I've tried character mods. but more often then not the boss disappears after the first hit along with the health bar
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