Recent content by Darkboy64

  1. Darkboy64

    = Metroid Vanguard = Samus Aran in SRB2 [v1.5c]

    What I'm currently experiencing as of latest update, is the rings are properly affected by the setting, but not the monitors. And it does indeed reset back to Metroid on restart
  2. Darkboy64

    = Metroid Vanguard = Samus Aran in SRB2 [v1.5c]

    Quick bug report, the metroidskins setting doesn't seem to be functioning. Objects always use their metroid looks whether it's true or false
  3. Darkboy64

    Adventure Sonic (v1.8b)

    A low priority bug involving the jumpball with Super occurs specifically with Advanced style and ONLY in Mindscape. I say "low priority" because you're only even going to see this using Pandora's Box.
  4. Darkboy64

    Sonic Heroes Custom Fade

    So for some reason despite this addon supposedly being client sided, I still can't join netgames with it. I'm on version 2.2.9, so I don't understand what the issue might be. It looks pretty cool though
  5. Darkboy64

    Meta Knight

    This mod is fantastic. And the customizable cape color is a nice touch. Though I kinda wonder why custom 2 is crouch rather than custom 1. And I was wondering if there could be a command to switch the the crouch to custom 1.
  6. Darkboy64

    Modern Sonic V5.12

    I seem to have the same issue as you. I kinda have no idea what to do to fix it myself. Not too familiar with LUA myself, or coding in general.
  7. Darkboy64

    [Open Assets] KHBlast - Release Candidate 1.5.5

    I absolutely adore this mod, even though I've never actually played one of the Kingdom Hearts games. Is there any possibility of a level pack friendly version of this?
  8. Darkboy64

    [Open Assets] Super Mystic Sonic [SMSreborn v3-2: Boundless]

    Honestly, the only thing I would really like to see changed is for Homing Momentum to be set to KEY by default. Or at least for SMS's settings to save so I don't have to change them every time I start the game.
  9. Darkboy64

    Suggestions

    I think this game would benefit from being able to skip the credits in modded games that have their own saves. I've seen the credits already in the vanilla game. Why do I need to go through em again after finishing a level pack? It's just annoying.
  10. Darkboy64

    [Open Assets] LauncherBlast2 reBoot

    If you ask me, a launcher's simply more convenient than a .bat
  11. Darkboy64

    Modern Sonic V5.12

    The thing is, almost any game to feature the homing attack also has the air dash. So that pretty much makes the stop when hitting an enemy a non issue. Colors and Forces are the only boost games where Sonic has a double jump.
  12. Darkboy64

    Modern Sonic V5.12

    It's a part of the mod. Other characters still keep the normal hud. Tbh, it'd be pretty cool to have a version of the hud for other characters
  13. Darkboy64

    Modern Sonic V5.12

    Maybe the normal air dash could be added as a toggle for those who want closer to a Sonic Unleashed/Generations feel. Or at least the option to hold jump during a homing attack to retain your momentum so you don't have to lose all of your speed when using the homing attack
  14. Darkboy64

    [Open Assets] Custom Boss - Anastasia

    This mod doesn't seem to play nicely when paired with others. I've tried character mods. but more often then not the boss disappears after the first hit along with the health bar
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