CrawlaSupremacy's latest activity

  • CrawlaSupremacy replied to the thread Silverhorn.
    I can rewrite it if u want :P
  • CrawlaSupremacy replied to the thread Silverhorn.
    (You could've spoiler-tagged it...) It'd be easier to do it on the Silverhorn mod (With Inazuma's permission ofc) because it's far...
  • CrawlaSupremacy replied to the thread Hog In SRB2.
    Por favor, mantén tus publicaciones en inglés, de otra forma, podrías ser echado del sitio. (Please, keep your posts in english...
  • Doesn't happen 2 me.
  • CrawlaSupremacy replied to the thread Silverhorn.
    Yes.
  • CrawlaSupremacy replied to the thread Day/Night Cycle.
    You name the night version the same as the day music and copy-paste the day version, naming it the night music. There might be a better...
  • CrawlaSupremacy replied to the thread The Chaotix.
    Due to Metal using custom short-circuited sprites on those moments.
  • CrawlaSupremacy replied to the thread X Sonic.
    WAIT WHY THE HELL DOES IT LOOK LEGIT 1744405095 Ok, wasn't legit, but it still looks cool.
  • CrawlaSupremacy reacted to gober04's post in the thread Goober Colors with Cool! Cool!.
    sorry my bad 1744301994 i am deeply sorry i got very mad about the wait and was kinda impatient 1744302544 i am deeply sorry i got...
  • CrawlaSupremacy replied to the thread Goober Colors.
    We forgive you, of course, just, please don't do that again... Don't spam a lot, though; That's what automerge is for, you can also just...
  • CrawlaSupremacy replied to the thread Goober Colors.
    This is straight up just insulting the staff, man, after all, Dylan said it; There are many addons in the queue (and counting), it's not...
  • can't believe the pizza tower gang is gonna be here!!!
  • ask mods to move it there (With Talk To Staff afaik) don't repost-
  • CrawlaSupremacy replied to the thread X Sonic.
    not funny anymore. 3.0.5af? Yeah it's just sunky.
  • CrawlaSupremacy replied to the thread SONIC CURSES.
    Why not make tripping only work when IN the ground (did this with a simple P_IsObjectOnGround) Oh, and, as said by the review, using a...
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