Recent content by Crappy Blue

  1. Crappy Blue

    Adventure Sonic (SA-Sonic) Progress

    I'm really wondering why Metalwario64 and Golden Shine haven't gotten to this yet. Not to be rude to them but it's kinda bewildering tbh. I mean everybody wants this
  2. Crappy Blue

    Demo

    it's... demo!!! huh? you don't know who demo is? that's fair, honestly demo is an Armless Bipedal Cycloptic Demon (or ABCD for short) who stars in such notable titles as: A Super Mario Thing (a rom hack of Super Mario World) A Super Mario Bros. X Thing (a game made in the Super Mario Bros...
  3. Crappy Blue

    Neo Sonic

    I get you're excited for the full-featured finished thing, but Chengi really doesn't owe you or anyone else their work. Stuff takes time and energy to make, and you don't know how much time or energy anyone has to dedicate to projects like this, especially with the global pandemic right now. How...
  4. Crappy Blue

    Mystic removal discussion - The good and the bad

    Yeah, I'm genuinely appalled and disgusted that was a thing at any point here. It is utterly irresponsible to have that sort of content, even hidden, on a site that welcomes minors. Between being a controlling and oppressive presence here and on the discord server, making trans members...
  5. Crappy Blue

    Mystic removal discussion - The good and the bad

    "Hurt the feelings" is a gross downplaying of the effect saying shitty things really has on other people. I can't take this paragraph in good faith if you believe that what leads people to cry out against bigotry and poor treatment of others is trivial emotions and not outside-induced...
  6. Crappy Blue

    [Open Assets] (archive) Revised abilities v9

    Whoa. Okay. This is basically the move I described early on in the Sonic's Ability Discussion thread, and it's really neat to see it in action. It works really well, especially combined with the changes to air control! One time, in a silly video about obtaining the double-jump ability in an...
  7. Crappy Blue

    Suggestions

    Shield abilities should be moved to a separate button to allow rolling characters to do rolling landings with shields without using moves that get in the way of that maneuver (force stop, elemental stomp, whirlwind jump, armageddon blast), as well as allowing Amy to keep all her hammer actions...
  8. Crappy Blue

    Sonic's Ability Discussion

    I really dig the aspect of the Comet Dash allowing Sonic to save himself using walls; something about how it encourages interacting with the terrain feels really appropriate for a classic-style Sonic game. I think the dash itself is kind of weird, mainly because it holds its speed for a moment...
  9. Crappy Blue

    Sonic's Ability Discussion

    This bit, combined with Mystic's talk about the unexplored depth of a double jump + spindash, got me thinking. Could we imagine a version of the double jump that does allow for correcting missed jumps? Consider a double jump that only gets Sonic maybe half of his regular jump height, but...
  10. Crappy Blue

    [Open Assets] Swapped Amy Aerials / Spring Frames allow hammer

    I'm no newcomer, and it seriously bugs me that Amy's hammer is split between two buttons in vanilla SRB2. It's not that it doesn't make any logical sense, it's that it makes no physical sense to my fingers and they can't fully adjust to the idea. Amy should have a consistent Hammer Button. That...
  11. Crappy Blue

    Wheelchair Inazuma v2b

    Whoa, this is a bit much. There's no reason to start up drama here, some of us were just worried about mean undertones with this wad. Thanks for the explanation, Inazuma. I appreciate knowing this wasn't made to punch down on disabled people.
  12. Crappy Blue

    Wheelchair Inazuma v2b

    Why is a character being disabled a joke?
  13. Crappy Blue

    Not sure how to feel about saves after every act (2.2.1)

    The word "if" is doing a lot of work here. This kind of argument doesn't mean much until there's actual data collected on if per-act saving is harming the experiences of new players. I can see this change only being rolled back if evidence shows it was a detrimental one, rather than theorizing...
  14. Crappy Blue

    Shield Thoughts

    All of this would be fixed by putting shield actions on their own button. This is the source of these button conflicts.
  15. Crappy Blue

    New GFZ1 Track...

    I just really miss the old ERZ melody. It's barely there in the new arrangements.
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