Hm, the game seems to hang when entering Chaos City in 3.1. Didn't happen in 3.0, so wonder what could be causing it?
No other addons loaded. Doesn't matter if I access Chaos City from the title screen (Tutorial) or in-level, the game just freezes up and I have to force close it.
Yeah, this is pretty much my opinion of most momentum mods. Usually they overdo it and the game ends up either feeling too fast, or just plain uncontrollable. (Also there's like a 50/50 chance that they nerf Sonic for some reason) Plus, there's also the fact that all the Vanilla levels weren't...
Oh hey, Kou's finally out! Let's gooooooo
Though one thing I noticed - he can't actually beat MP Special Stage 1 because he doesn't fit in the little areas on the corners, so no using the MP Special Stages in SP mod for this one!
Edit: You can beat the Egg Slimer by parrying the slime back...
Oh, that's... awkward. Why would there be a seperate shield ability button? The spin button's intuitive, and the base cast's abilities are all built around it. Kinda hoping that doesn't go through to the full 2.2.14 version, honestly.
Is it me or is the new Contaminated Water Zone impossible? I feel like I'm supposed to use the Water Shield ability to jump that high (because the platform is above my regular jump height), but the shield abilities appear to have been disabled. (That or they've been reverted to their 2.1 forms...
Is it possible to have the custom controls save? It's annoying having to set up controls every time, as I want my attacks to be on my mouse buttons (Jump/Spin) while I want things like menus and the palettes to be on the custom buttons. It's annoying to have to set it up every time!
Other than...
Oh this was fun. Real fun. Might very well be my favourite mod yet.
Though, a small feature request: Is it possible to add an option to make Kris' leap always go towards the camera similarly to Sonic's thok? I find it a bit bizarre that an option exists for Susie's abilities, but not Kris'!
Finally beat this (or at least, the Metal Challenge) earlier today, and uh...
... Hang on, why am I in the credits? What'd I do? Legitimately curious - I don't remember doing anything for this mod!
If you disable "Dive on Attack" in the options menu, you can still dive the Odyssey way (from a ground-pound) - I find the mod way easier to control with that option on. The regular attack button is always Hammer, and it's easy enough to just jump-spin-spin/jump-spin-C1 in order to dive. Given...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.