Recent content by Chimera

  1. Chimera

    Adventure Sonic Sprites (Proof of Concept)

    SA1 constantly has gravity apply to sonic every frame (even when on the ground!), but when jumping and holding “A” you push against gravity (as in your Y velocity is added to) by a factor of a parameter known as “jump_addit,” multiplied by 0.8. This happens over a period of "Hang time" which in...
  2. Chimera

    Adventure Sonic Sprites (Proof of Concept)

    Are you planning on going ham and making this dude have adventure controls, too? Lol I've been thinking of trying to make accurate SA controls in SRB2 so lemme know if you're interested in that and I'll get back to you 👀
  3. Chimera

    Shadow the Hedgehog

    By far the sickest shadow ive ever seen, chaos snap looks like it's right out of the Shadow the Hedgehog opening movie and his trick animations fit his character incredibly well. Excellent stuff man!
  4. Chimera

    [Reusable] Ecco the Dolphin

    defender of the future, offender of the racetrack. This is the most important feature.
  5. Chimera

    [Reusable] Cancelable Super Form v2.1

    they probably chose spin because SRB2 is effectively a 2 button game in single player, and going beyond that would kinda make it feel "not the same." That said yeah it'd probably be cleaner to make cancelling super a different button bind altogether. Buut like birbhorse said you can edit that...
  6. Chimera

    [Reusable] Hammer Jump for Amy Rose

    Yeah this really should be in the base game :V it's so fun!!! Maybe a bit unrefined tho, heh
  7. Chimera

    [Reusable] Legacy Rosy

    I mean.... yeah. That ability alone would make Amy's playstyle feel so much better, not really sure why it was removed. Because it'd be too complicated? Because it'd be too much like SA? I don't know, but it's kinda unfortunate. Every character, including and especially Sonic, has a "cross far...
  8. Chimera

    [Reusable] Final Demo Zone (vsl_finaldemo_v1_0.pk3)

    These levels feeling so barren/unfinished/ in some ways un-designed compared to the latest release's levels just makes me appreciate 2.2 SOOOO much more. 2.0/2.1 definitely added a ton to the game that, looking back, really didn't exist in 1.09.4, but the sheer POLISH of 2.2 just outclasses...
  9. Chimera

    [Reusable] Steam Library icons for SRB2 v2.2

    Sweet, more steps to make this game feel more "official." If I get back into using my VR setup to play games in a virtual theater this'll come in handy (I dont usually use steam for much else honestly)
  10. Chimera

    SRB2's picking up news coverage... again.

    And it's all thanks to this guy. It's like the first time this thing's got sizeable coverage since that magazine.
  11. Chimera

    Vampires Suck- the parody of Twilight

    So, the movie's been known for a while now, and it's suppose to air around the end of August. When I saw the first trailer I litterally laughed out loud. I'm really looking forward to this movie. For those who don't know about it, here's a trailer:
  12. Chimera

    Sigsev on startup on an EXE mod. Dunno what happened.

    So I ran an EXE mod of SRB2, after compiling, and what happens is it sigsevs before it even goes to the main menu (or the "Sonic Team Junior Presents;" it sigsevs on Baby Sonic). So I run the debugger and I get this: Hello, it's me, SRB2's Console Window Old STD_INPUT_HANDLE: 00000003 New...
  13. Chimera

    Source code compiling problem. without touching the code, I ran a test compile with Code::Blocks. I got it bundled with MinGW32 and patched it wit hthe SRB2 libraries. Unfortunately, when I compiled, that happened. Can anyone help? :/ Edit: I also tried the MinGW make. Well, this is what...
  14. Chimera

    Silver the Hedgehog, a WIP.

    Before you say it, yes I know there's, like, 3 silvers getting made, but none of them are really done yet for SRB2 2.0+ (IIRC), so I decided to dig up an old sprite I made around a year ago and start making Silver. :P (also I have permission from Chrispy to edit his sprites.) So yeah...
  15. Chimera

    Only one more day...

    There's only one more day until SAGE starts, and that means the release of SRB2 2.0... So, you hyped? :D Personally, I'm really hyped. I can't wait for a completed Knuckles, more than 3 sages, and "improved" match system. It'll also be fun to see the new stuff people will make in celebration...