This is outright false, the only people who've been banned are people that have been posted hacked save files to unlock content despite it being made very clear not to post them 2-3 days after game is out.
I'm sorry, but asking for something like this is still strictly in breach of asking for features or work done be for you. If you want to ask for help how to do this in the first place, than that's completely okay but otherwise I'm going to lock this thread.
There are no present tools or documentations out that can be used to port addons from SRB2Kart to Ring Racers, nor will any process like this be easy due to all the changes between the games from data/file structure, to how lumps are organized, down to the considerable gameplay differences.
No posts or links regarding editing/edited Ring Racer save files will be allowed on the forums until an undisclosed of time. Play the game if you want to unlock characters or tracks. Do not make any thread similar to this.
I do not want to see any more posts related to the ongoing discussion relating to what Banjo brought up about SandwichFace, either referring to him or about how talking about him is off-topic either.
I am aware where the intent comes from and don't disagree much with the message myself, but that doesn't really mean it's fitting to make that kind of commented when it isn't happening in the first place.
I'll help break this down to explain the specific situations.
You cannot take back the open asset status of a project after release, regardless if a team member demands it or not. The most they can do is leave and refuse development or bug fixes. If this is a closed assets release, then a...
I mean, it's really not wrong as a comparison/example for how much enforcing open assets on everything really doesn't lead to a free vibrant community. If you want to discuss why though, you should absolutely keep it to the workshop thread though.
The only reason you'd make new code if the old code was outright broken or coded so badly to be unplayable. It's preferred to keep any new content to a minimum to make it function as intended generally to avoid issues that can emerge. Of course code optimization and the like would be fine...
https://mb.srb2.org/addons/1-09-4-weapon-system.1884/
Yeah it's used in SRB2 The Past for exactly what I spoke about in simulating the older gameplay of match/ctf in the final demo era.
It already is it's own addon, I wasn't sure how it worked exactly but after reading it seems ot just ignore any weapon ammo placed by default so there isn't as much issue as I thought might happen so nevermind. It would work better to just recommend to use that addon for the intended original...
Personally I feel like if someone were to port a pre 2.0 match/ctf level for whatever reason using the open assets that bring back the older weapon ring system should be encouraged imo.
The discord points a different picture from what you see in game yeah. There's a bunch of active people on the Kart Krew discord while game servers can be underpopulated due to people either being burnout/playing other stuff, or just waiting for Ring Racers to release at this point.
There's no reason to be hesitant to share your thoughts, half the point of this is to take into account situations or opinions that didn't come up during discussion among staff.
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