Recent content by Chaos Zero 64

  1. Chaos Zero 64

    Confirmed Floating Snailer

    Snailer was not coded to detect if there's no more walls. It will just continue to hover and follow the player.
  2. Chaos Zero 64

    Item Box remains in the air if a Bustable Block disappears

    This glitch should occur with other Things, I just haven't tested them.
  3. Chaos Zero 64

    Duplicate GFZ2 Missing Texture

    On Amy and Fang's path. OpenGL and Software screenshots attached.
  4. Chaos Zero 64

    Tails' pickup arrow while on a moving chain

    See attached image. Speaking of the chains, bots don't jump off and get stuck until you walk away and they have to respawn.
  5. Chaos Zero 64

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    Then might as well take a screenshot of a complicated room in ERZ2.
  6. Chaos Zero 64

    [Reusable] SRB2 - Community Build! - Full color Edition! (PNG)

    You should also add Portals in general so people can also make maps like Valve's Portal games. There's already a few videos on YouTube.
  7. Chaos Zero 64

    [Reusable] SRB2 Riders 2.46.5

    Bots still play the same as the 1.46.4 version. You can see them with a compiled exe that enables them, and pasting back the waypoints from the old version. What I hated about the waypoints was adding hundreds of these Things all over the map, and then watching a conga line of Speed, Fly, and...
  8. Chaos Zero 64

    [Reusable] SRB2 Riders 2.46.5

    The sprite limit has already been removed from (all?) branches. There's no sprite limit anymore.
  9. Chaos Zero 64

    [Reusable] SRB2 Riders 2.46.5

    Proof that I'm working with Time Attack now. I've got most bugs fixed, but it could still be a few weeks until next release. Also, Circuit Time Attack didn't work because the Starposts were deleted for the sake of the Time Attacked player. I haven't bothered with custom exits, but I can take a...
  10. Chaos Zero 64

    [Reusable] SRB2 Riders 2.46.5

    I've noticed this before, but always put it off. In 2P mode with Sonic and Tails, Sonic still has a faster acceleration. The only thing Tails has is faster Accelstart. This is how I think it should be: Speed = Slow Accel, top speed, slow movement in grass Fly = Fast Accel, slow speed, fast...
  11. Chaos Zero 64

    [Reusable] SRB2 Riders 2.46.5

    Well, I was using XWE the whole time. Maybe other lump editors tries to fix it automatically, and screw the whole thing up.
  12. Chaos Zero 64

    [Reusable] SRB2 Riders 2.46.5

    I'm using an Xbox 360 controller, and I've always been able to drift. Turning is still set to the X-Axis (left control stick), and Strafe is the Z-Axis (left and right Trigger).
  13. Chaos Zero 64

    [Reusable] SRB2 Riders 2.46.5

    It's confusing, I agree. For now, when you get to those random characters, open up an existing skin and copy the character from them. That's how I did it. Saving them on a folder and then uploading it won't work, as you can see. What you can also do is paste the characters on a TXT file to grab...
  14. Chaos Zero 64

    [Reusable] SRB2 Riders 2.46.5

    This mod is not OpenGL-friendly. Eveyone here who has lag in Egg Factory or Babylon Garden are all OpenGL users. But I do have some good news. With the recent changes to SRB2, transparent flats (or flats with cyan pixels) are not restricted to being 64x64 anymore. This means that I don't have...
  15. Chaos Zero 64

    [Reusable] SRB2 Riders 2.46.5

    On the very first ramp? Well you gotta be a little bit more specific on what exactly you're doing. When you hold Jump to do a high trick, is it when you release Jump, or in the middle of the trick? And check if you also get a crash when you try the same thing on the other ramps.
Top