Recent content by BASHDUP

  1. BASHDUP

    [Open Assets] Anti Invuln-Shooting (ais.lua)

    Could this be compatible with Jetty-Syn Proto?
  2. BASHDUP

    chi.miru's project/lua/resource thread

    Wow man, so far ahead of the game. Keep. it. up. Whether or not any your stuff gets finished. We will always appreciate the potential of SRB2 that you have allowed us to witness. Thank you.
  3. BASHDUP

    [Open Assets] Jetty-Syn Proto V2.1.1 - Back for more! (Updated 9/7/2017)

    This is insanely good props, but is it compatible with match modes? EDIT: It does, DOPE!
  4. BASHDUP

    [Open Assets] Freeze-Tag Gamemode

    If you make another version please add a feature than lets you toggle the time limit
  5. BASHDUP

    [Open Assets] Freeze-Tag Gamemode

    Titles You should add a label above "not-it" players to help out taggers if you release another version.
  6. BASHDUP

    Silver The Hedgehog [dot pk3]

    You should add a timer, so if Silver grabs someone or fails to grab something (attempts to grab an object or player and fails) he has to wait a while before he can grab again. Or maybe allow the player to break free at some point. Maybe even add a signal or visual for when he tries to grab so...
  7. BASHDUP

    [Open Assets] Xkower's NPC (More than SF94-Serv)

    Do you think you could make a seperate feature for match npcs to physically attack other players and npcs?
  8. BASHDUP

    [Open Assets] Changable Secondary Colors

    Nice cant wait for Fsonic support.
  9. BASHDUP

    ¿SRB2 update error?

    Well that's nice. Thanks for sharing.
  10. BASHDUP

    ¿SRB2 update error?

    Amen to that.
  11. BASHDUP

    Sonic Robo Battle 2

    I get where your coming from but dying isnt a factor, there are no stocks. Similar to Smash Bros casual play, a set time, unlimited revival, player with the most kills, in this case most damage caused, wins. The reason I design the maps to have a small amount of rings is to make it still feel...
  12. BASHDUP

    Sonic Robo Battle 2

    Thanks for the feed back, but I don't undrrstand what the "dying concept" is. The way its set up now is that when you hit a player you get points so dying doesnt really effect the play in any way, so can you explain to me what it is so I can try to improve it?
  13. BASHDUP

    Preround mode

    This looks great and just in the nick of time for my physattk servers! *Downloads*
  14. BASHDUP

    Sonic Robo Battle 2

    Thanks, much appreciated.
  15. BASHDUP

    Sonic Robo Battle 2

    I will also mention, I've been hosting this "mode" on my server as of late so if you'd like to experience it first hand you totally can. All you'd need is Fsonic.wad, Physattk.lua, and my map. Which are all downloadable straight from the server (besides Fsonic.)
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