Recent content by Barrels O' Fun

  1. Barrels O' Fun

    Picking up Fling Rings with Attraction Shield invalidates Perfect Bonus

    When picking up rings that were flung with an Attraction Shield, it increments the total rings counter by 1 per each flung ring grabbed by the shield, making it impossible to get a Perfect Bonus for the rest of the map. That includes flung rings caused by losing an attraction shield mid-chase too.
  2. Barrels O' Fun

    Stars transform into SDURFs when Attraction Shield evaporates

    I stopped the GIF a bit early, almost all the chips are in the pool. In the gif you can see one fly right by as the shield dissipates.
  3. Barrels O' Fun

    Stars transform into SDURFs when Attraction Shield evaporates

    In NiGHTs stages where you have an Attraction Shield, when you allow the stars to follow you and you jump into the water without those stars getting collected, they transform in SDURFs.
  4. Barrels O' Fun

    Lat's Random Lua questions

    Well I don't know much more about LUA but you could create invisible and silent items with the spawn states being S_CEMG1-7, and have your script spawn those on the player instead.
  5. Barrels O' Fun

    Lat's Random Lua questions

    Could you elaborate? Like what do you want to happen? What happens that adds the emeralds?
  6. Barrels O' Fun

    Lat's Random Lua questions

    Well if that's the case then I don't know. On the other hand, leveltime may be read-only, but realtime isn't. If Lat were to count how long the cutscene takes, All Lat needs to do is this player.realtime = $1 - (Centiseconds)*TICRATE/100 before the hud reappears.
  7. Barrels O' Fun

    Lat's Random Lua questions

    Like what kind of flags? For having a guaranteed Good Future for having all the emeralds, you could open a hook with "if all7emeralds == 1" or something - This doesn't seem to work for me, try "if emeralds == 127" for all the emeralds. For specific emeralds you'll use the "emeralds" flag and...
  8. Barrels O' Fun

    Lat' does bullshit~

    This looks amazing so far, but how would this whole thing work in multiplayer? Say someone is in the past, and someone is in the bad future. What happens if a good future is made in the past while someone is in the bad future?
  9. Barrels O' Fun

    SSG3's Works in progress

    This kind of reminds me of the scrapped "Bottle's Revenge" from Banjo-Tooie. If this could be made into something like that, this would be amazing.
  10. Barrels O' Fun

    Lat' does bullshit~

    This is looking really great so far. Does the giant ring have any appearing/disappearing animations for when the exit is in your field of view?
  11. Barrels O' Fun

    Can't forward my ports.

    Maybe? One last thing you could try is changing UDP to Both on Virtual servers. Try both your IPv4 and your gateway IP as well. If that doesn't work, then I'm all out of ideas, sorry.
  12. Barrels O' Fun

    Can't forward my ports.

    Naming the port doesn't restrict it to only that game. Anyways, try making the private IP Address on the virtual server the same as the gateway (the ip of the router settings), which I believe is 192.168.0.1. If not, it's in the address bar.
  13. Barrels O' Fun

    Can't forward my ports.

    Okay then... Have you tested the port on other games?
  14. Barrels O' Fun

    Can't forward my ports.

    I'm pretty sure it's supposed to be your IPV4 address, but you could try that. If you still get the same result just go back to your IPv4 address. Did you add the port to "Port Triggers"? It should just be all 5029s, and you should make the format "Both" just to be safe.
  15. Barrels O' Fun

    Can't forward my ports.

    Looking back at the image Is that your right local ip? Check with the ipconfig command through cmd
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