- Most maps have received nerfs to pesky race-defining cuts.
- Neo Metropolis has better visual clarity on its energy-road cuts, and new offroad patches
- Various fixes for bugs, soft-locks, sectors with murderous intent and the like
- Other visual changes / QoL stuff that i've likely forgotten!
Presenting my character pack! Currently featuring 3 racers, potentially with more to come if I ever finish them.
Individuals are included so you can pick and choose what you want.
Characters
Bazzi - 7:3
Jumping through the kart multiverse from Kartrider, Bazzi is fast and lightweight, to...
Just a wee patch for some things
- new shortcut on ZigZag Forest
- Neo-Metropolis energy roads have been given some visual clarity
- Hilltop Haunt's shortcut can now be taken with a single sneaker. Due to the map's size, stronger power-items can be hard to come by
- minor shortcut tweaks on...
Completely forgot to check map slots for the last version.
This hotfix just moves Neo-Metropolis back to MAPRB so it can overwrite the outdated version, and you don't end up with two versions of the map with both packs loaded.
Barki updated Aether Pack V2 (Metal Harbor, finally!) with a new update entry:
Aether Pack V3 - Trees n Skyscrapers
Read the rest of this update entry...
Changelog: Can't remember it's been ages
Crystal Caverns
- Small QoL deathpit/checkpoint stuff
Metal Harbor
- Fixed checkpoint jank (I hope)
- Slightly nerfed shortcuts
- Some small QoL stuff
NEW MAP! ZigZag Forest, a Kartrider kinda-port i've taken lots of liberties with.
Moved map! I've...
This is such a fun character idea, and I think you've done a great job on the sprite work.
Just a heads up that for all the right-facing frames, there are 2 steering wheels. I would presume this is because you moved the steering wheel for the normal/drift/hurt frames, but not for the wheel...
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