6 months since the last time, huh? Ring Racers's first anniversary even came and went just a few weeks ago.
I guess it was about time...you know the drill at this point. Most of these updates tend to come with a few new tracks and several fixes for issues reported for the previous version, so...
You know what they say - sometimes you gotta do it yourself.
This was something that was honestly pending for a few months as I had got a bit of feedback about the track since it released...and also was informed that the waypoints were not working properly in multiplayer.
With that said, this...
NEW UPDATE: The Battle Mode Guide [ft. Insta-Whip] has been released - go Insta-Whip someone NOW :threat:
As the name implies, it is about playing Battle Mode - going through all the rules of it, as well stuff that is either already in Race mode but more relevant/amplified in Battle Mode...or...
This is either going to be the last update full stop...or the last update where there aren't any major changes to the existing tracks [as I would like to try some bigger changes the day I feel like diving into these, whether retouching maps with new textures, addressing oddities with some...
ArcadeStriker updated ArcadePak (Thanks for playing!!) with a new update entry:
v1.9 - A belated small update and early sendoff before 2025
Read the rest of this update entry...
Wow, to think how crazy it is to read that you're going to move on new horizons - and yet makes total sense when you put those very particular factors as a reason to retire [age affecting stamina and professional career]...but I can sure say that a lot of your work has influenced SRB2 officially...
SUPER STRIKER GP v1.3
- ROUND 3 - Changelog
NEW MAPS:
SEGA Rally Desert 95: Original Port based off SEGA Rally Championship
Ancient King Road: Original Custom Track
Backroom Velocity: Returning Track from ArcadePak
Ancient King Road textures are from SRB2 Community Asset Pack
All of these...
I didn't want to force y'all to redownload everything AGAIN but turns out that the fix I tried in hotfix 2 didn't quite reliably fix it because it actually was an issue with a few waypoints accidentally tripping on anti-cheat lap protection :devastation:
This time, I really hope that it's...
Will patch this as there will be a new hotfix coming up today [the one from a few hours ago today didn't quite address the problem it was supposed to, but I figured out now what was it], thank you :sadthumbsup:
DISCLAIMER: THE ISSUE WAS DUE TO SOME WAYPOINTS SETUP. THIS WAS ADDRESSED IN HOTFIX 3 - PLEASE DOWNLOAD THAT INSTEAD.
This hotfix is intented to solve the issues with Snowdust Valley's finish line ocasionally refusing to count a lap properly for some reason. Honorable mentions to SeasideDoe...
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