Recent content by A hedgie

  1. A hedgie

    Yet Another 2.1 Update

    From what I can see here and on the wiki, here's what I have to say and ask. PROS: Very mod-friendly (Better SOC format, Lua, tall patches, more vanilla textures to work with) Vastly improved aesthetics/decoration from what I've seen -- the levels look absolutely gorgeous compared to previous...
  2. A hedgie

    Even More 2.1 Preview Screenshots

    Yeah, I did accidentally think of the current SS6 when I said that, but I'm not so sure four or five players in ERZ's special stage will be any better. EDIT: If each individual player has a time limit rather than the whole group having one, you won't be able to tell without F12ing them, which...
  3. A hedgie

    Even More 2.1 Preview Screenshots

    I honestly think the Egg Slimer slime should be blue. The blue slime in Chemical Plant was harmful, and the purple slime wasn't. Correct me if I'm wrong, but I honestly don't remember the CPZ boss being inconsistent at all, either; his harmful chemicals were blue, just like the harmful ones that...
  4. A hedgie

    We're Not Dead Yet

    Shouldn't it be "pompous?" Aside from that, the idea of Knuckles & Tails sounds really awesome, but shouldn't the duo have their own picture rather than simply Knuckles'? EDIT: "Probably from the few revisions where this was a thing. It's not a thing anymore." Oh... whoops. To make this post...
  5. A hedgie

    Even More 2.1 Preview Screenshots

    That whirlwind shield looks... weird. Oh well, I'll probably like it better than the colored orbs we have now. Also, lovin' that special stage tally screen, and menu. (Emblem hints will probably help a lot)
  6. A hedgie

    Post your pics/art here!

    Just some drawing I made last year of Disturbed's "mascot," also known as The Guy. Had nothing better to draw, and since they're my favorite band, I wanted to try it. Looks better in person, but maybe that's because I took the picture with my 3DS.
  7. A hedgie

    We're Not Dead Yet

    So, I gotta ask, could you further explain that THZ slime to me? Like, is it its own FOF type/sector effect, is it still a water FOF, and what happens if you hit monitors and such in it? Oh, and does it work properly with reversed gravity? ...By the way, freakin' awesome skyboxes. Especially...
  8. A hedgie

    Another 2.1 thread

    Well, netplay is perhaps the biggest part of SRB2. There are way more things that you can do with friends than there are that you can do alone. Not only that, but a lot of people play Match and CTF also. Not everyone likes Single Player, although I see your point. Although this is a great...
  9. A hedgie

    Any way to SOC auto ring flight?

    So, what I want to do is replace the Auto Ring with mouse-controlled flight, like Modern Super Sonic's in the 3DS version of Sonic Generations. It'd really allow for better Super Sonic levels that aren't running on an invisible floor. However, when I tried it a few months ago, it looked really...
  10. A hedgie

    Easy 45 degee side sprites ?

    I think a better question would be, "Are there any tips or tricks to making 45-degree sprites look better?" I've actually been looking for the answer to this too. But yeah, as said above, there's no easy way to sprite anything.
  11. A hedgie

    Toxic Caves Zone

    Nice! While the wait for 2.1 is very long and boring, this certainly provided something interesting. I'd give this an 8/10. You had some good enemy placement, providing a small challenge without uselessly cluttering the map. However, there were times when there was no real challenge in...
  12. A hedgie

    Four 2.1 Tidbits

    Have the devs tried using the 2.0.6 source, and adding each 2.1-specific feature to it to see which ones break the netcode? And, has anyone even been working on it recently?
  13. A hedgie

    Four 2.1 Tidbits

    So, from what I understand, you have to make revisions repeatedly just to see what they'll fix and what'll remain broken, then work from there? And then the newer revisions sometimes break the things fixed by the older ones? Seems like a total pain in the neck. As for the consistency...
  14. A hedgie

    Four 2.1 Tidbits

    This post is pretty much directed toward the devs. (1) Do you guys know what's causing the netcode to break? (2) If not, do you know how to find the cause? (3) Are you sure there's even a way to fix it, or how broken it is? (4) Who said there's only one thing breaking the netcode? Sorry for...
  15. A hedgie

    Four 2.1 Tidbits

    So, since the Armageddon shield appears to have multiple layers, how exactly will layering like that work for sprites in 2.1? (As in, how will the average spriter make them?)
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