unappricated sonic characters

Status
Not open for further replies.
I don't hate any characters really. And half of the people who flame characters don't have a reason to hate who they claim to hate. They seem to just want to follow the few people who actually feel strongly about what they're saying.
I can't seem to count the number of times "I hate Shadow. He's emo." has been paraphrased. I don't see how you can hate a Sonic character for being a recolor, but want everyone to have the same personalities.

Another thing, people complain about extra characters not having a role in the whole series. Up until recently, Sonic Team never even considered the series having a timeline in the games. The focus was gameplay, which many people complained was outdated. People also said that the stories made no sense, which is part of the reason several things were changed. Everyone seems to be getting upset due to the fact that Sonic Team is attempting to construct stories beyond the simplstic plot of Eggman trying to take over and Sonic saving the day. If each game was like that, more people would have lost interest a long time ago. And if they had to keep making up reasons as to why Eggman won't quit. I'm positive that only would each story be worse than the last, but people would still complain.
 
heres my reasion on cream:

cream the rabbit: some people like her, others do not. I am in the middle. i like her, but not enough that she shoud stay in sonic team. she is just too cute and innocent. shes like[insert person just like cream here]. in my option i think she shoud not be in the sonic games.

-looks at cream and she gets pregnent-

OH MY GOD! Cream is gonna produce 1000 of herself. RUN!
 
Zeshiro said:
I don't hate any characters really. And half of the people who flame characters don't have a reason to hate who they claim to hate. They seem to just want to follow the few people who actually feel strongly about what they're saying.
I can't seem to count the number of times "I hate Shadow. He's emo." has been paraphrased. I don't see how you can hate a Sonic character for being a recolor, but want everyone to have the same personalities.
Shadow, in Sonic Adventure 2, was a rather well executed idea. He was a seemingly one-dimensional character that as the game went on, turned out to have a little more to him, until he nobly sacrificed himself for the good of mankind in the end. The problem I have with Shadow isn't his personality or anything else, it's the fact that they completely reverted all that happened in SA2, personality-wise. Shadow had character development. Lots of it. All of which was TOTALLY ignored in the sequels because they wanted to keep the angsty "cool" Shadow the fans seemed to want. If Shadow did somehow miraculously live through getting killed off intentionally, then he would be a different character than the angsty, "emo" hedgehog he was in the beginning of SA2.

Instead, in Heroes, we got more of the OMG ULTIMATE LIFEFORM stuff, and that had already been done in SA2, so it was just stupid. I have not played Shadow the Hedgehog, so I don't know how they handled his character in there, but from what I understand, they make the player choose his "path". That's stupid. If it's set before SA2, he should be an evil scientist's project. If it's set after SA2, he should have been changed from the experience in the game, and not go around murdering helpless GUN robots, or whatever you fight.

Zeshiro said:
Another thing, people complain about extra characters not having a role in the whole series. Up until recently, Sonic Team never even considered the series having a timeline in the games. The focus was gameplay, which many people complained was outdated. People also said that the stories made no sense, which is part of the reason several things were changed. Everyone seems to be getting upset due to the fact that Sonic Team is attempting to construct stories beyond the simplstic plot of Eggman trying to take over and Sonic saving the day. If each game was like that, more people would have lost interest a long time ago. And if they had to keep making up reasons as to why Eggman won't quit. I'm positive that only would each story be worse than the last, but people would still complain.
The problem isn't that we have a ton of extra characters. The problem is that they don't really do anything in terms of gameplay.

Look at the classic games. Sonic is the hero, so he doesn't need any specific gameplay gimmicks. Tails was introduced as a sidekick, and his ability to fly let him get back onto the screen, but he didn't have any reason to play as him. He was purely added for plot and multiplayer. In Sonic 3, they gave Tails the ability to actually fly in-game, which opened up new paths and ways to play the game. These extra paths and gameplay options are the reason Tails was interesting in Sonic 3.

Knuckles was also added as a plot character in Sonic 3, being a rival and generally a pain in the butt. However, unlike the later games, when we're actually given a chance to play as Knuckles in S&K, he had his own maneuvers, tricks, and yes, pathways only he could take. Both Tails and Knuckles highly justified their existance by playing very differently as a player character, with seperate routes, moves, secrets, and in some cases, entire levels. Note how, while both characters have a reason to exist in the plot, they also have very different gameplay mechanics for the game itself.

Now look at what we have today. Most of the extra characters we get nowadays are simply clones of characters we already have, if you get to play as them. SA2 is a perfect example. Shadow is Sonic, Eggman is Tails, and Rouge is Knuckles. While being used for the plot, they don't justify their existance at all for gameplay. Sonic could play all of Shadow's levels just fine. Why not add differences between the characters so that they could take their own routes through the same stages, or play a little differently. As it stands, Shadow is just Sonic with a different graphic.

Heroes was even worse in this regard. You'd think that with 12 different characters, you'd get some gameplay variety, right? Think again. All the stages had you going on the same route, albeit with a few more enemies in one mode, shorter stages on another, and annoying fetchquests on another. There was a tremendous amount of detail put into the characters. Just messing with Espio a bit pissed me off in realizing that they never used ANY of the cool abilities the characters have in the game. Why didn't they use the character differences in the gameplay as well as the plot? It would have made the game more interesting, and ultimately more fun.

It's not that we have a ton of extra characters for the plot that's the problem. The problem is that they don't add anything at all to the gameplay, and always feel tacked on. If all 12 of the characters in Heroes could access their own hidden paths, used their unique skills in-game and had the player play the game differently based on what characters they were using, I'd bet people would overlook the game's flaws a lot easier. People wouldn't have a problem with the fact that there are a lot of characters in the game if they contributed something other than Charmy's god-awful annoying voice.
 
I think Sonic Team is focusing on the plot a lot more, though. They're trying to break the mentality in many people's heads that Sonic is for ages 3-11. I think what they should have done is just go with the plot of the comic series. Reading through you can see that the series contains more drama and complexities than most any movie you'll see.

They are trying to give the series less of a Disney feel and they've managed to add the key elements. They've tried to make the characters more complex over the years. For example Knuckles. When he appeared in Sonic and Knuckles, he was a rival and an obstacle. But you later see that the only reason justification for his actions was that he was simply tricked. In Sonic Adventure, in his ending, you see more of a personality from him. You realize that though he is blissfully unaware of his history, he realizes he's happier that way. With that, he became a much more complex in his personality.

More recently, they've tried doing this with their new characters. Shadow for example. I'm not saying that the plot was good, nor am I saying this should have even been attempted. In Sonic Adventure 2, they introduced Shadow, and probably noticed immediately that he drew in a wider audience with his "darker" nature. In appearance and power, he is Sonic in almost every way. But his personality and actions appealed to a wider spectrum of people. Seeing that they killed off their new cash cow, Sonic Team had to find a way to ressurect him back even if it wasn't for a very good reason. They then tried a spin-off with him which failed miserably.

They probably then saw that it wasn't Shadow that appealed to the people, it was a fact that he was someone they don't remember from their childhood. As a matter of fact, this made several people immediatley shun the characters before seeing how developed they had become. The fact that all the characters in Sonic Adventure 1 (with exception of 2) were characters people remeber seeing when they were very young and into the games more, is what gives a lot of people a baby-ish feeling of the Sonic series. Seeing this, they decided to add more variety by adding more characters and a more vast world (a world outside loops and springs).

If you take a look, you'll see that they're becoming more realistic with every game to fit a more modern teen demographic (as this is the widest range of gamers). They've also been trying to add a key element to the series that they had previously not explored: A timeline. The problem is that they chose to do it in a way that sacrifices the gameplay. I'm not saying that this was the right approach. But I do see progress being made. In time, once they've established enough plot and complexities, they'll eventually get back to gameplay. And by that time, they'll be looking toward what elements of gameplay appeal to a wide variety of people.

I only see one thing wrong with where they're heading, and I always refer to Sonic CD for this. I recently played it again, and looking at the gameplay, I still can't belive that this was all made in 1993. But nowadays, they're not trying to go into uncharted territory or do anything revolutionary. They're more about catching a wider audience and are trying to be like everyone else. They've basically made the business aspect of things into their own personal minigame.
 
Chris thorndyke is an little pain in the backside
Blaze the cat is cool . much cool then Big or cream
 
He saved Sonic from his own Pool, because Sonic can't swim. They've grown friends and he just watches Sonic kick Eggman's obese and fat ass. I agree, he's pretty useless.
 
I actually really like Big and Cream... They might be a little more useless, but when I was little and Cream went out to save her own mother in Advanced 2, I thought it was brave of her and cute. Same with Big. Going out to save his best friend. They both went out in some of the most dangerous places to help people they love, even though they probably wouldn't dare go out of their own home regularly.

New Amy bugs me though. She's just the annoying prep in the Sonic series that's made so the little girls of the gaming universe could play as her. I liked having Amy in Sonic CD making it so Sonic had to go through all of those obstacles to try to get her back, even though he didn't care for her too much. Of course, you know it's true that her attack set in SA2B is crazy fun to annoy people with. :P

Now. About Shadow... Even though this was explained crazy well above by Mystic, I'm still saying what I have to say. Shadow was a good ONE SHOT CHARACTER. I mean how did he NOT die? I don't CARE if there are clone androids of him! Now, even though this HAS been said many times, he is now the EMO HEDGEHOG. He's not cool, he's angsty and should be dead. XP The one thing I liked about ShTH was how much you could vary the story line. You could play different levels depending what you did in the level before. I just wish that they executed the gameplay better. XP

Blaze is one of the definitely cool new characters. Maybe the only one. She has a new unique design, plus a new power, plus an ambitious story line. I haven't played any of the games she's in (except RUSH) because I've lost confidence in Sonic games, but from that, she was great~!

Um... Does anyone remember Sara? ’:3 The nekomimi in the old Sonic OVA? I know she's sort of the generic anime character, but I think she made a better Amy than Amy if you know what I mean... She also added greatly to the humor in that anime.
 
He saved Sonic from his own Pool, because Sonic can't swim.

This, and pretty much only this, is what makes Sonic not swimming seem super lame. All the water stages that ever existed never make Sonic's inability to swim feel totally like Superdude.

(For those of you who don't know, Superdude was a little skit from All That. He was super strong, etc., but he was "lactose intolerant." Simply touching ice cream rendered his powers useless.)

Now, to get back on track of this topic, there are just so many characters that it's hard to remember them all. I think it simply makes the whole series more difficult to create. The other thing I don't like is that it seems like Tails or Knuckles is ever the ultimate hero of a story. Barring SA2, whose ultimate hero was Shadow (which was a great idea), it's always Sonic.
 
The problem with this series is that characters are a dime a dozen. Most of these characters are one-dimensional, which makes it difficult for most games to even have a plot. Do you suppose that Knuckles could suddenly ancient heritage of rad coke snorting skateboarders and decide to collect the Chaos Emeralds? Probably not, and that's why SEGA finds it so easy to simply create new characters for the sole purpose of making things slightly less ridiculous.

That's fine, to an extent. The problem is that after a game has come to a conclusion, we're still stuck with three useless birds with less personality than those of your typical Monday night lineup.

In the case of Shadow, I too thought him to be some sort of demigod. I was younger, he was cool, and everything that Sonic was not. His character development was a breath of fresh air in the series, and a general success. I'm disheartened to know that SEGA still has not managed to do it again. Granted, bringing Shadow back was a pretty big slip up, regardless of his cash cow status, simply because it was executed so poorly (We'll ignore the fact that it was a bad idea in the first place). If they were to bring back Shadow and have him be a good guy, then he would likely lose his appeal, and then wouldn't be profitable to begin with, so it's becoming a vicious circle. They could have done a better job than, "HURR DURR DARKNESS" though.

I think SEGA's getting the idea though. Look at Sonic Unleashed. Chip was a simple and (arguably) likable character who didn't just walk off stage right at the end of the game, but pretty much returned to what ever dimension in a poochy fashion. Now if SEGA could just do that with currently existing characters...

tl;dr sega sux dik
 
I just Hate BIG THE CAT! Take a look at this picture: He is just fat and he just says: "Froggy, where are you?"

bigthecat.png
 
Big is only Sonic character with a legitimate reason to be hated. He fished in Sonic Adventure/DX. He fished in a Sonic game. Froggy had a more important role than him. The game would be actually better without him. He is a completely unnecessary character.
 
I actually like Big... In fact... I love him... Yes, I HATED the fishing in SADX, but It's just too hard for me to hate such a big loving oaf like Big. If you ask me, Big should have roles more similar to Sonic Heroes and Sonic Chronicles, as a bulky blob of invincibility.

Shadow... Eh... I'm glad his death in SA2 wasn't truly his death... but... at the same time I'm not... Shadow seems to waver between "Most Epic Sonic Character" and "Kill. Him. Off. For Real. Already." Ironically enough... I think Sonic 06 was his best role by far. But it'd be nice for him to be the bad guy again for once... like in Sonic Chronicles.
 
That would make for a rather strange game. "Eggman the Sciencist"? "Eggman Teaches Advanced Mad Science"? (Would actually be rather cool.) "Eggman vs Robotnik"? (XD)
 
Oh the games theme song would be E.G.G.M.A.N. I love it already and I haven't even played it.
But Big is the worst Frogy this Frogy that SHUT UP!
 
Personally, I think everyone who isn't Sonic, Tails, Knuckles, Amy, Metal Sonic, Vector (scaly love <3) and Robotnik should be dropped, and newer games should actually focus on developing them, instead of making a bunch of throwaway recolors that will never be seen again after their debut game.

Also, to hell with Shadow. I don't care what kind of powers he has, doesn't change him from basically being a goth furry's fan-fiction insert who's only still around because the kiddies like him.

Sorry. I get kind of, er, spirited, on this kind of topic.
 
I too also love Big. He's one of the innocent lovable characters that isn't trying to be a egotistical hero.
 
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top