𝓼𝓲𝓰𝓶𝓪 Level Design Collab 2

𝓼𝓲𝓰𝓶𝓪 Level Design Collab 2 1.1a

Team Sigma

So... so... sigma...
Team Sigma submitted a new resource:

𝓼𝓲𝓰𝓶𝓪 Level Design Collab 2 - Bigger and Better

That's right, SLDC is back again.

This time around theres 29 Authors and 38 Maps.
Yet again, HUGE thanks to Enes2gamer , The work he has done for both SLDCs is insane.

Now onto the maps and their descriptions:
(((some maps may not have a description)))

Maps and authors:
Blank - by CapMudKip
Canyon Castle - by Patrão
Sky Top - By Jisk
Rocky Mountain - by Sls64Lgamingbro
Rock Zone - by SundoTheSRB2Er
Moto Moto...​

Read more about this resource...
 
Shoot that Guy.jpg
 
Team Sigma updated 𝓼𝓲𝓰𝓶𝓪 Level Design Collab 2 with a new update entry:

Severely small fixes

Hi, I honestly didn't want to post an update this quick, but I did want to change a few things:
- Mostly MainCfg has been modified to use a right author name + make Island of Hearts actually take you to the hub

You can ignore this update if you do want to keep the older version, it's mostly just for anyone who downloads it from now on.

Read the rest of this update entry...
 
I live in Cold Crimson Zone I live in Cold Crimson Zone I live in Cold Crimson Zone
Please get the refrence...
 
Team Sigma updated 𝓼𝓲𝓰𝓶𝓪 Level Design Collab 2 with a new update entry:

V1.1: Multiplayer fixes + general tweaks

Hi everyone, I hope you've all been enjoying the release of SLDC2. This update addresses a few problems which we had encountered during testing, but due to the release rush, hadn't quite fixed yet. The changelog goes as so:
- Map fixes:
  • Adrenaline Canyon
    Got a rail at the beginning of the stage. Now we have 3 rails!!
  • Enchanted Cotton
    A few fixes to make sure playing this map in multiplayer won't softlock.
  • Rocky Mountain
    Death pit issue fixed.
  • Go Figure Gadget
    Small...

Read the rest of this update entry...
 
Man i knew i will see this one coming but i kicked out to test what's this one about. Just like the previous one, i have my thoughts about each level.

Adrenaline Canyon: Well.. there is a few things to improve, the starting area i had little difficulties when first time as S3 Sonic but i had it down quickly. Kinda good i must say
Wood: This is like the 3rd Time of a iteration of a Scrapped level from Sonic 2 but i have to admit, it is really good although too many empty spaces can be dull
Underground: undoubtedly one of the best Recreations of Sonic 2 from GG, it almost feels like it was made from Classic Sonic Simulator (Roblox). Best of the Best!!
Azure Peaks: A creation from Glaber huh?? Well since i have Mixed Feelings on Glaber now, i cant deny this is a really cool level based on my favorite Sonic 3 Level and the idea of breaking blocks of ice just like the original is top notch. Also love the references from Xmas Build
Sigma Lyoko Arena: A 2 versus 1 Battle??? im up for it!! Also the name Lyoko gave me nostalgia from that old anime. Pretty good!!
Follo Land: I dont get the Joke
Nipah~: Can you stop being Blacknide FOR FIVE MINUTES!!??
Mine Maze: Again?? How many of people are desperated to make Mine Mazes?? If they are trying to recreate from old builds i think this one was pretty close to be good. Since this is made from Keyla, i cant be possitive or negative about it tho
Enchanting Chotton: ehhh... ill say its fine, the pinkish ambience isnt much of a thing but what else i can say..??
Acidic Base: Not bad of a level, for Time Emblem it took me few tries and wasnt so taxing, i like the Motion Detection area for the Emblem, nice detail
Sigma Factory: Too many enemies are very problematic...
Sigma Factory 2: What the Sigma...
Molten Airship: Well it kinda seems simplistic at first, those raising platforms gave me the impression that will be crushers tho they arent very threating and if you use fire shields you cheese it all the way so maybe if you make waterfalls to prevent that issue i could recommend that
Blood Cellular: This one reminded me one of those DOOM Mods where textures are like inside of a body of a creature of such, it took me 10 minutes to know where to go in the main area. I might be blind but when i took approaches slowly i knew there was paths that doesnt make me run in circles. Great map tho, the Time Emblem was challenging but simple as Metal Sonic or Tails
Isolated Isle: A good map but nothing surprising
Sward Galley: Collecting Shards over Emblems its pretty fun, kinda like my Addon of Red Rings
Crimson Cold: The Map is masive and impressive and great use of the Music from 06 but if you gonna do a great music... LOOP IT PROPERLY!!!
Go-Figure Gadget: I believe someone need to have a neck crushed for someone who choose a Indie Game OST for a level.... Jokes a side, a compass labyrinth was surprisingly challenging, took me around 15 mins to learn the path
Metalwoodzone: Traveling inside the forest with Frontiers Music made me very conmoved. It really felt like playing a Frontiers Level, aslo the cannon enemy caught me by surprise few times and you cant destroy him in contact if they explode inmediately on your face, you gotta use someone with projectiles. Great level!!
Personalized Palace 2: I fear it to get in here at first but it felt like a lite version of the first Personalized Palace. Getting all the Stars was easy and fun. Very amazing level
Sigma's Army: Another level from Roger??? Cmon... Its good level but i have nothing else to say
Crabground: Sand Castles and Crabs, level is fine
Crawla Shore 1&2: Both are just fine but too intuitive
At Blue's Gate: Im not a fan of Pizza Tower but coming from Bandder and my fanaticism over Firechan makes things pretty. Well done Bandder Boi :)
Rocky Mountain: The same deal with Mine Maze, since Sls64 is my pal, i let it pass as good level but too many spaces to fill
Skytop: Didnt i played this already??
District 2023: This one looks very interesting, starting under the rain outside streets and going inside a big house was really cool, also like the little callbacks from Greenflower and Techno Hill
Geometry Blast: FUCK THIS LEVEL!!! Not a fan of Geometry Dash and never will. If only the camera was much far away it would be much easy but literally cant see things coming
Rock: a 2D run all until Fang?? *yawn*
Canyon Castle: Ill say this one is ok...
Blank: Man... i struggled a lot with this level, lost over 60 Lives trying to complete it, was damn challenging
Planet Antraxia: Played both Samus and Non-Samus versions and they are wonderful, wasnt all challeging tho but really cool
Island of Hearts: Who doesnt love the Rabbids??
 
Last edited:
Man i knew i will see this one coming but i kicked out to test what's this one about. Just like the previous one, i have my thoughts about each level.

Adrenaline Canyon: Well.. there is a few things to improve, the starting area i had little difficulties when first time as S3 Sonic but i had it down quickly. Kinda good i must say
Wood: This is like the 3rd Time of a iteration of a Scrapped level from Sonic 2 but i have to admit, it is really good although too many empty spaces can be dull
Underground: undoubtedly one of the best Recreations of Sonic 2 from GG, it almost feels like it was made from Classic Sonic Simulator (Roblox). Best of the Best!!
Azure Peaks: A creation from Glaber huh?? Well since i have Mixed Feelings on Glaber now, i cant deny this is a really cool level based on my favorite Sonic 3 Level and the idea of breaking blocks of ice just like the original is top notch. Also love the references from Xmas Build
Sigma Lyoko Arena: A 2 versus 1 Battle??? im up for it!! Also the name Lyoko gave me nostalgia from that old anime. Pretty good!!
Follo Land: I dont get the Joke
Nipah~: Can you stop being Blacknide FOR FIVE MINUTES!!??
Mine Maze: Again?? How many of people are desperated to make Mine Mazes?? If they are trying to recreate from old builds i think this one was pretty close to be good. Since this is made from Keyla, i cant be possitive or negative about it tho
Enchanting Chotton: ehhh... ill say its fine, the pinkish ambience isnt much of a thing but what else i can say..??
Acidic Base: Not bad of a level, for Time Emblem it took me few tries and wasnt so taxing, i like the Motion Detection area for the Emblem, nice detail
Sigma Factory: Too many enemies are very problematic...
Sigma Factory 2: What the Sigma...
Molten Airship: Well it kinda seems simplistic at first, those raising platforms gave me the impression that will be crushers tho they arent very threating and if you use fire shields you cheese it all the way so maybe if you make waterfalls to prevent that issue i could recommend that
Blood Cellular: This one reminded me one of those DOOM Mods where textures are like inside of a body of a creature of such, it took me 10 minutes to know where to go in the main area. I might be blind but when i took approaches slowly i knew there was paths that doesnt make me run in circles. Great map tho, the Time Emblem was challenging but simple as Metal Sonic or Tails
Isolated Isle: A good map but nothing surprising
Sward Galley: Collecting Shards over Emblems its pretty fun, kinda like my Addon of Red Rings
Crimson Cold: The Map is masive and impressive and great use of the Music from 06 but if you gonna do a great music... LOOP IT PROPERLY!!!
Go-Figure Gadget: I believe someone need to have a neck crushed for someone who choose a Indie Game OST for a level.... Jokes a side, a compass labyrinth was surprisingly challenging, took me around 15 mins to learn the path
Metalwoodzone: Traveling inside the forest with Frontiers Music made me very conmoved. It really felt like playing a Frontiers Level, aslo the cannon enemy caught me by surprise few times and you cant destroy him in contact if they explode inmediately on your face, you gotta use someone with projectiles. Great level!!
Personalized Palace 2: I fear it to get in here at first but it felt like a lite version of the first Personalized Palace. Getting all the Stars was easy and fun. Very amazing level
Sigma's Army: Another level from Roger??? Cmon... Its good level but i have nothing else to say
Crabground: Sand Castles and Crabs, level is fine
Crawla Shore 1&2: Both are just fine but too intuitive
At Blue's Gate: Im not a fan of Pizza Tower but coming from Bandder and my fanaticism over Firechan makes things pretty. Well done Bandder Boi :)
Rocky Mountain: The same deal with Mine Maze, since Sls64 is my pal, i let it pass as good level but too many spaces to fill
Skytop: Didnt i played this already??
Geometry Blast: FUCK THIS LEVEL!!! Not a fan of Geometry Dash and never will. If only the camera was much far away it would be much easy but literally cant see things coming
Rock: a 2D run all until Fang?? *yawn*
Canyon Castle: Ill say this one is ok...
Blank: Man... i struggled a lot with this level, lost over 60 Lives trying to complete it, was damn challenging
Planet Antraxia: Played both Samus and Non-Samus versions and they are wonderful, wasnt all challeging tho but really cool
Island of Hearts: Who doesnt love the Rabbids??
Hi I made adrenaline canyon
 
Man i knew i will see this one coming but i kicked out to test what's this one about. Just like the previous one, i have my thoughts about each level.

Adrenaline Canyon: Well.. there is a few things to improve, the starting area i had little difficulties when first time as S3 Sonic but i had it down quickly. Kinda good i must say
Wood: This is like the 3rd Time of a iteration of a Scrapped level from Sonic 2 but i have to admit, it is really good although too many empty spaces can be dull
Underground: undoubtedly one of the best Recreations of Sonic 2 from GG, it almost feels like it was made from Classic Sonic Simulator (Roblox). Best of the Best!!
Azure Peaks: A creation from Glaber huh?? Well since i have Mixed Feelings on Glaber now, i cant deny this is a really cool level based on my favorite Sonic 3 Level and the idea of breaking blocks of ice just like the original is top notch. Also love the references from Xmas Build
Sigma Lyoko Arena: A 2 versus 1 Battle??? im up for it!! Also the name Lyoko gave me nostalgia from that old anime. Pretty good!!
Follo Land: I dont get the Joke
Nipah~: Can you stop being Blacknide FOR FIVE MINUTES!!??
Mine Maze: Again?? How many of people are desperated to make Mine Mazes?? If they are trying to recreate from old builds i think this one was pretty close to be good. Since this is made from Keyla, i cant be possitive or negative about it tho
Enchanting Chotton: ehhh... ill say its fine, the pinkish ambience isnt much of a thing but what else i can say..??
Acidic Base: Not bad of a level, for Time Emblem it took me few tries and wasnt so taxing, i like the Motion Detection area for the Emblem, nice detail
Sigma Factory: Too many enemies are very problematic...
Sigma Factory 2: What the Sigma...
Molten Airship: Well it kinda seems simplistic at first, those raising platforms gave me the impression that will be crushers tho they arent very threating and if you use fire shields you cheese it all the way so maybe if you make waterfalls to prevent that issue i could recommend that
Blood Cellular: This one reminded me one of those DOOM Mods where textures are like inside of a body of a creature of such, it took me 10 minutes to know where to go in the main area. I might be blind but when i took approaches slowly i knew there was paths that doesnt make me run in circles. Great map tho, the Time Emblem was challenging but simple as Metal Sonic or Tails
Isolated Isle: A good map but nothing surprising
Sward Galley: Collecting Shards over Emblems its pretty fun, kinda like my Addon of Red Rings
Crimson Cold: The Map is masive and impressive and great use of the Music from 06 but if you gonna do a great music... LOOP IT PROPERLY!!!
Go-Figure Gadget: I believe someone need to have a neck crushed for someone who choose a Indie Game OST for a level.... Jokes a side, a compass labyrinth was surprisingly challenging, took me around 15 mins to learn the path
Metalwoodzone: Traveling inside the forest with Frontiers Music made me very conmoved. It really felt like playing a Frontiers Level, aslo the cannon enemy caught me by surprise few times and you cant destroy him in contact if they explode inmediately on your face, you gotta use someone with projectiles. Great level!!
Personalized Palace 2: I fear it to get in here at first but it felt like a lite version of the first Personalized Palace. Getting all the Stars was easy and fun. Very amazing level
Sigma's Army: Another level from Roger??? Cmon... Its good level but i have nothing else to say
Crabground: Sand Castles and Crabs, level is fine
Crawla Shore 1&2: Both are just fine but too intuitive
At Blue's Gate: Im not a fan of Pizza Tower but coming from Bandder and my fanaticism over Firechan makes things pretty. Well done Bandder Boi :)
Rocky Mountain: The same deal with Mine Maze, since Sls64 is my pal, i let it pass as good level but too many spaces to fill
Skytop: Didnt i played this already??
Geometry Blast: FUCK THIS LEVEL!!! Not a fan of Geometry Dash and never will. If only the camera was much far away it would be much easy but literally cant see things coming
Rock: a 2D run all until Fang?? *yawn*
Canyon Castle: Ill say this one is ok...
Blank: Man... i struggled a lot with this level, lost over 60 Lives trying to complete it, was damn challenging
Planet Antraxia: Played both Samus and Non-Samus versions and they are wonderful, wasnt all challeging tho but really cool
Island of Hearts: Who doesnt love the Rabbids??
this is a tad awkward but um... you kinda sorta forgot to review mine :/
 

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