Torgo
Member
I've heard this from numerous people and I really need to understand why.
I think one of the reasons why people want to know if they can make the old style special stages is because they are easier to make than the NiGHTS ones.
I've heard this from numerous people and I really need to understand why.
Likely this post will probably be ignored later on, but we're not removing support for old-style special stages in 2.1, there's no reason to really. =P
If anything, support for NiGHTS-style special stages is already included in 2.0.6! As far as I can tell hardly anyone around even knows that at all (it IS mentioned on the SRB2 Wiki mind).
I've heard this from numerous people and I really need to understand why.
I think it actually comes more down to a fear of change. We're removing a placeholder we've been using for the last decade, and most people are used to it.
"Sure, it's crap, but it's crap I understand. They're changing it to something new, so that's an unknown. I'm afraid of the unknown."
Obviously, the whole reason we're changing it is that the new NiGHTS special stages are dramatically more fun, interesting, and engaging to the player than the original placeholder, but since they're something new and unknown, that's automatically bad.
This. This is probably it.
People have gotten used to their old special stages, so the thought of having those comfortable LSD boxes full of rings replaced by something that they now have to learn from scratch is scary and annoying.
Was there a reason you felt the need to redundantly repeat Rob and Mystic?I can see what you mean here. If you do not like the new special stages, don't play them, or don't complain. Just give them a chance, and if you don't like them, fine. Nothing you say or do will change the fact that the main srb2 will have nights special stages. It does not mean they will get rid of them completely, as you can make one at anytime. Just not in the main srb2.
We haven't finalized how grenade rings work.
We haven't finalized how grenade rings work.