I have just discovered these new entries added to the list of linedefs on the SRB2 Wiki. Are they specified by some new config file? Have they always been here, or are they upcoming for 2.0.5? What's the deal here?
I wish there was a way to make the main texture tile across the whole wall.
WHOA!!! That would make stuff much easier. Would that work on PolyObjects, too?You CAN do this. You can even specify the # of repetitions. See CEZ1! Plz document, somebody.
Of course, and I am 100% sure that it's documented on the Wiki.WHOA!!! That would make stuff much easier. Would that work on PolyObjects, too?
Wow. Yeah, thanks. This makes these specials much more useful.You CAN do this. You can even specify the # of repetitions. See CEZ1! Plz document, somebody.
You check Effect 5 and then set the wanted height of the texture in fracunits as the front texture X offset. If you want a 128-fracunits texture to stack three times, that would be 384.Wait, SSNTails, how do you specify the number of repetitions? That would be even more useful for what I'm trying to do in DDZ right now.