whoatefred
Scout/N. Gin Ear in Netgame
As for the spectating, just turn Allowteamchange to 0, and serverchangeteam in joiners.
I completely agree with those statements.Certain lines from #SRB2fun said:<Conic> Two things need to be completely rewritten in SRB2.
<Conic> 1. Rendering. 2. Netcode.
<@Mystic> Honestly, the netcode is more important than the renderer
<Torgo> OGL makes the game a bit faster on some computers
[18:00] <@Mystic> Ugh, doing deep snow is such a pain
[18:00] <@Mystic> I don't wanna get WadAuthor out to do this **** X_X
[18:00] <Kaysakado> As opposed to shallow snow?
[18:00] <Kaysakado> Don't they both just use fake floors?
[18:00] <@Mystic> That's what I mean
[18:01] <@Mystic> In order for it to look right, you have to have it 1 fracunit away from the edge
[18:01] <@Mystic> Which is a royal pain
[18:01] <Kaysakado> when did this happen
[18:01] <Kaysakado> Oh right
[18:01] <Kaysakado> Yeah, I see what you mean
[18:01] <Kaysakado> perhaps you could cheat and use an intangible FOF?
[18:02] <@Mystic> I could, but that lowers the framerate and causes renderer errors sometimes
[18:02] <Kaysakado> hey mystic i had an idea
[18:02] <Kaysakado> use a main texture for the sides of the snow
[18:02] <@Mystic> wow...you know...that just might work
[18:03] <Kaysakado> We should have a texture that has a layer of snow at the top and some snow hanging off of it
[18:03] <Kaysakado> that would look very pretty
Modify whatever causes this and add mirror support for walls and floors?
Hey, what about an ice-themed boss, like in Diamond Dust of Sonic 3D Blast? And maybe an enemy that's able to spray frost at you to freeze you into an ice cube?
The second one is almost exactly like the Snowman enemy in Diamond Dust of S3DB.What about these suggestions for Blue Heaven Zone?...
- An ice/snow slide, similar to the section mid-way through ERZ2 with the fans and the wind currents.
- Enemies that look just like the snowmen scenery objects in SRB2, but throw snowballs at you when your back is turned.
DOOD64, that's exactly what I was thinking. That would would be really nice, especially for Blue Mountain. Also, this is done in Sonic 3D Blast as well.Damage - Ice
Because ice water =/= Nasty Goop.
Freezing State
An ability to put a player in a freezing state by an enemy. It would make them freeze in their pain pose, but with an ice block graphic overlapping them similar to a shield, and maybe making the sprite more blue/cyan-ish in a colormap way, if possible. After unfreezing, it would hurt them, just like in Sonic CD and Sonic 3&K.
This is only happening because the camera is at zero height relative to the water surface. If you'll notice, the reflected scene is exactly the same as the original one, except slightly crushed.
Modify whatever causes this and add mirror support for walls and floors?
Regarding the ice-damage stuff - wouldn't that completely break a certain ice-themed race stage?
There are already parts like that in the game, for example in ERZ1.Character Only Zones? Parts of a level that only a certain character can complete.
AFAIK, thi smight be actually done for ACZ3.And maybe a chase zone? You either have to race against eggman,chase him down,or rum from him.
Well for one thing, a good 3-5 seconds of immobilization is a much bigger disadvantage in a race map than it needs to be. Hell, 4 times out of 5 if you're stopped for that long you'll fall into last place instantly.犬夜叉;655666 said:How would it break that map, anyway?
Fair enough.The ice damage suggestion was given as an idea as if it was a suggestion for a linedef or state by the way it was typed, making it optional to use for water,objects,enemies,etc. in levels.
1.That's been done with SRB2 Heroes. No need to implement it into the whole game itself.Character Swap, anyone? You should be able to jump through a character gate, swapping you to that certain character.
Character Only Zones? Parts of a level that only a certain character can complete.