Spongebob Squarepants: Supersponge

[Open Assets] Spongebob Squarepants: Supersponge 1.2

It's cool to see spongebob in this game, but there isn't a whole lot to the models. There isn't very much ti say about the mod, tho ig the worst thing about it is the sprites, they aren't necessarily bad but they're just kind of off, they don't have that srb2 look or really have much expressiveness to it like the face, and the animation is very roblox like and not very bouncy or maje sense like with running, your just walking faster basically. The moveset is fine but it doesn't really stand out with how small it is, which I think spongebob has so much potential like blowing bubbles to attack or use platforms with, using a fishing net to cat enemies and maybe throw them to another, going in water to fill up spongebob to spray water at enemies, or like anything hes dobe in video games. Now for the things I like, I like when you select the addon it plays the iconic whistle jingle spongebob majes un the intro, I like the changed graphics for rings and even changing the life icons to go through like rings, and I think for the spin move it makes sense for him to have a karate move, and I like using the stomp on stuff like enemies to gain alot of height (which should have an animation of him doing a belly flop) and I like the level clearr theme is different even if it's not the most amazing or spongebob related. Overall the mod needs alot of improvement but I appreciate the lil things this mod has that make me a lil more forgiving ;3 (Oh yeah I forgot to do this in the last reviews I've done but I would probably put this at a 6/10 just for being really biased over spongebob)
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As a SuperSponge enthusiast and researcher, I approve of this mod.
Missed opportunity to use the unused extra life jingle, though.
Globx
Globx
Thank you! I didn't even know that SuperSponge had an unused extra life jingle as it just used the normal item collection sound in the PSX version. I assume it was hidden alongside other unused tracks?
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Literally Spongebob Supersponge. 50/10
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I LOVE SUPERSPONGE AND THIS IS SO PEAK WTF. So much better than the crappy one I made
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mod for the year.
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I'm really surprised about this update

It came rather quickly after my review of the previous version and holy shrimp

It fixes all the major problems I had with the pack

The frame rate drop in castle eggman are pretty much gone. Now that zone runs at a comfortable 30ish frames

The hitbox for Spongebob's attacks have be increased to a point where missing is pretty rare now

I also had no idea Enemies were Supposed to drop item pickups


It's hard to find any kind of problem the pack may have now

For this being your first addon to the message board

This is really high quality and impressive

It would be cool to see what you have planed next if there is anything else

I'd personally love to see a BFBB spongebob

Well.. A proper one because the current one is.. Missing a lot-

Otherwise

This is a really good character addon to the point that I wouldn't be surprised to see people have this guy in their modded servers
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For being the second Spongebob on the message board to my knowledge

This one completely blows it out of the water in terms of presentation

It's hard to tell if Spongebob is a sprite or a 3D model at times

The attention to detail is incredible as well with Spongebob blinking a bit when falling for an extended period of time.

Along with the changed jingles add for a lot of character to this pack

Now for my nitpicks/problems with the pack

L A G

For some reason

In levels like eggman castle. The frame rate immediately dips to an inconsistent 10 frames a second

I've never had it dip so low while using an add-on

I believe the item pickups are why the frame rate dips so low.. Maybe put the items in monitors kinda like how the Mario and Luigi character pack does it

-The hitbox-

Another slight nitpick is that spongebob's attack hitbox is rather small.. Making it VERY hard to hit anything without being so close to an enemy that you're more likely to get hit than land a hit.

This only applies to the karate chop move and the jellyfish net

Otherwise

I have no real issues with the pack

I do question the lava insta-death but that was rather added challenge than an annoyance.
Globx
Globx
Thanks for your review!

Spongebob's "sprites" are actually pre-rendered 3D models like in the PSX/GBA versions of SuperSponge. I took this route not only to be closer to the original game in terms of aesthetics but also because of the amount of time it would take to manually hand-draw all of Spongebob's animations by hand.

As for the lag, I noticed that this is a major problem that occurs mostly in Software mode on Windows as when I played the mod in OpenGL mode, the lag went away immediately and the frame rate became smoother. I am guessing this has to do more with the resolution of Spongebob's sprites more than anything, then again, this is coming from someone who is playing on Linux with integrated graphics (Intel Iris XE) and an I5 processor, so I don't know how much the experience differs in terms of performance across computers. I'll try looking more into this issue for the next patch.

As for the pickups, those can be disabled with the ss_pickups command if you are worried about the items causing lag. I am very confused as to why the pickups are causing the lag, considering when they are toggled on, the monitor's type and state is changed to reflect that of it's respective powerup rather than spawning a new mobj in it's place. Ironically, when I first implemented the pickups, I tried making them separate at first before merging the feature with the monitors as it caused major lag. I'll also that add disabling pickups will force the pickups to be in monitors rather than the other way around.

As for the small hitbox, the karate chop move uses the same hitbox method as Knuckles and Amy for not only technical but competitive reasons, which explains why the hitbox for it is so small. I didn't really see this to be a problem as the state lasts at least 10 tics in total. I'll try fixing this issue by making it so that the hitbox uses the same method that the net uses (a fake missile hitbox) rather than using the vanilla's game default method. As for the jellyfishing net, the net actually has a wider range than the karate chop and it is increased even further by using the glasses. The net's poor range is attributed to the fact that the hitbox is based on the positioning of the sprite, however as soon as the net's range was increased for the hitbox, it became easier to catch enemies without getting hit too much. As such, I have increased the net's range for the next patch.

The "insta-death" lava is actually a mechanic from SuperSponge itself, the fact that touching lava floors will instantly kill Spongebob, regardless of his current status or how many spatulas he has, etc. If you don't like this, you can toggle it off from the menu or using the console command ss_deadlylava.

If there are any other gripes that you have with this mod, please tell me. Other than that, I hope you enjoyed the mod!
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I've been waiting for a good Spongebob addon (no offense to the other spongebob addon(s)) for SO long, and now it's finally here..
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it's peak
it's just
peak
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Holy Cow
it's like on ps1!
just been fun plays that addon
Not find problems here
but that addon ate half of my fps 20 on gfz1 and 10 on gfz1
but guess it's problem of my pc because for that HD 4K Spongebob me needed buy RTX
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It's spongy-bob 10/10
also, it's surprising, really good for your first addon
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