Red Lily Queen's Rosen Raceways

Red Lily Queen's Rosen Raceways v1.04

ROUTE 99
  • moved the horizontal spring in the pulley-miss path back a bit so hopefully it's actually flush to the wall now
  • Removed norespawn from a couple of the waypoints at the end of aforementioned path
    • hopefully bots will actually stop getting stuck on this dang setpiece now.
  • minor track modifications on the second straightaway to prevent getting stuck on a no-bump, intangible-bottomed FOF's wall
    • a couple of midtextures and some waypoint adjustment is all, plus i took away the nobump and intangibility from the FOF. i also added a little goody in the nook behind the midtextures. have fun with that, drop target enthusiasts
i guess i'll go eat my hat now
ROUTE 99:
  • Added a one-way respawn plane to the pulley-miss path that really should've been there in the first place. no one will ever get stuck there again
i'll eat my hat if that bit of the map needs any more adjustments from here on
ROUTE 99
  • Moved the "block lightsnake" flag up one waypoint so bots hopefully don't get stuck in a respawn loop at the grav flip u-turn
  • Replaced the rows of normal-sized red springs on the pulley-miss path with a single upscaled vertical and horizontal pair to hopefully prevent bots getting stuck there.
    • Also semi-arbitrarily lowered the thrust speed of the dash rings there (10 > 4)
      • it makes it link into the spring cleanly without the wall being hit first so.
HYDROCITY
  • Added a white dash pad to the u-flip before the conveyors so bots can't get stuck down there
    • it also just makes the setpiece work more cleanly in general so probably just all around a good idea
  • Halved the speed of the conveyors (128/-128 > 64/-64) so the bots stop trying to respawn when they're on the bottom conveyor
    • Kinda didn't wanna do this and they still end up spindashing anyways but that's outta my hands, I'm not setting it any lower. Hopefully 2.4 fixes this weird behavior so I can speed the conveyor back up
  • ROUTE 99:
    • Slightly changed the signage to make it a little more clear what's going on at the grav flip u-turn
    • Motobugs scaled up from 1 to 1.5
    • Removed "Volume = 112" from the musicdef
  • Small change and addition to the readme in the pk3
okay enjoy !!
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