Just a quick hotfix update for version 2 of Pro Pack X
- Lonely Isle
Fixes an issue where none of the death pits worked.
A quick hotfix to address some issues that weren't fixed before release
- Fixed the set of textures that were too large for the game to render from Twinkle Village's texture set
- Fixed a lag issue on Database when the claw was broken
- Made alterations to the secret area in Azure Garden
Wow, so 8 months huh. This update took a while to get done but its here and the second cup is fully ready to roll! The Boost Cup awaits your challenge! Only took the total collapse of my mental health to get it out and to push through burn out! Whoops... (I'm fine tho, just need a break ;-;)
Sorry for the long wait but hope you all enjoy!
Also yes I know its over 50mb. I'm aware...
-Changelog
-General
Added the second cup, the Boost Cup!
Added Port Aurora, a blissful race by the cold harbor under the northern lights (Special thanks to SGNRyan for the layout of this course)
Added Sea Stadium, a crazy race in a stadium that opens out to the ocean
Added Angel's Gate, a marathon of a race through an ancient garden in the sky
Added Heaven's Pass, a brawl on the grounds of a floating temple
Added Azure Garden, a slippery ride through a hydroelectric plant in the mountains
Added Festival Night, a crazy ride through a night market under the night skies of the shattered moon
Added Rampart Ruins, a treacherous race across the ruins of an ancient fortress in the magmatic mountain range.
-Simple Circuit
Added a marker to the exit of the tripwire cut to know that is the wrong way
Added a Spray Can to the map
Added Encore Support
Fixed up and Swapped around some textures
- Robotnik Raceway
Added extra walls to the shortcut before the final u-turn to make it more powerful
Changed the gold texture in the vault area
Added a Spray Can to the map
Added Encore Support
Fixed some misaligned textures
- Lonely Isle
Added a final lap warning marker before the shortcut blocks off
Added a Spray Can to the map
Added Encore Support
Added a secret area
New original music has been added to this course
- Twinkle Village
Fixed the roofs of the houses being broken
Added a Spray Can to the map
Added Encore Support
Improved the map's textures overall
- Shiverthorn Woods
Given the same texture updates as Twinkle Village
- Roundabout
Added a Spray Can to the map
Added Encore Support
New original music has been added to this course
- Database
Can now be run in race mode
Was given some visual improvements
- Banshee Boardwalk
Added a Spray Can to the map
Added Encore Support
The map's scale has been adjusted and is now 12% smaller than it was before.
- Great Galleon
Added a Spray Can to the map
Added Encore Support
Fixed some missing invisible walls
Changed the gold texture
The map has been moved out of Lost and Found and into the Boost Cup
- Coconut Mall
Extended the length of the parking lot to make it easier to land from the top ramp
Added a Spray Can to the map
Added Encore Support
Modified textures to improve the experience
Fixed some missing death pits
Changed the Trick Ramp texture to be easier to spot (Special thanks to Mayo for making them)
The map has been moved out of Lost and Found and into the Boost Cup
With how long the development time on this update was, I'm sure to have missed some things. Please let me know if you find any bugs with the update!
Heyo, long time no see eh?
I've been pretty busy working on the next cup for Pro Pack X, but I've decided that I didn't wanna have these finished maps sitting around for too long like I had happen with Pro Pack v8 back in SRB2Kart, so consider this Pro Pack X version 2 part 1. Three new Race maps and a Battle map for you to enjoy. The rest of the maps in cup 2 will be around as soon as I can finish them, but please be patience while I craft up the next level of Ring Racing for you all to enjoy.
Changelog:
General:
Added Coconut Mall, a blast from the past through a high action shopping mall
Added Great Galleon, a short circuit built within a ship sailing one of the seven seas!
Added Banshee Boardwalk. a forgotten and lonely boardwalk where the souls of days long gone watch and wait...
Added Roundabout to battle mode. This small chaos course now will be the center of many battles, will you be the one they'll be telling tales of in the future?
Simple Circuit:
Added Sneaker Panels to the end of the tripwire cut to make it more worthwhile to take.
Robotnik Raceway:
Adjusted waypoints for a more enjoyable experience.
Lonely Isle:
Added extra tripwires to shortcuts that were too easy to trudge through with Rings or with a Spindash
Twinkle Village:
Fixed missing death pits on some terrain.
Blitz Beach:
Removed an item set as it made spamming items to common in the last leg of the course.
Music now muffles underwater to add that extra underwater-y feel to it all.
Heyo! Just a simple update to make some tweaks to some of the changes made in V1.1 of Pro Pack X
Changelog:
- General
Changed custom map thing numbers to prevent conflictshopefully
- Simple Circuit
Adjusted Ring placement to make it less tedious to grab more rings
- Blitz Beach
Modified Ark Arrows to better tell where the tripwires are under the water in the beach section
Removed a Palm Tree by the second tripwire gate as it was very easy to get wedged between the tree and the wall
Added some extra Ring capsules to encourage taking some wider lines
Adjusted the placement of item boxes under the water
When the final shortcut closes off on the final lap, the tripwire gate gets removed to better see the X Wall barrier in front of where it was.
Cup 2 of Pro Pack X is in active development at the moment but needs more time to cook, so here is a fun little beach map to race on while I work on the next major cup along side some bug fixes for the maps already in Simple Cup.
- General
Added Blitz Beach, a frantic circuit across a tropical beach
- Simple Circuit
Adjusted map scale. It is now slightly bigger so races with full lobbies shouldn't feel as tightly squeezed as before.
Adjusted Tripwire cut. Now has a respawn line if you enter from the backside and the dirt at the end is no longer offroad. The first half of the cut is still offroad so its best to bring a speed item into it still.
- Robotnik Raceway
Adjusted waypoints so bots are no longer impossible to beat. It should no longer be a titanic feat to complete this map in first with max level CPUs, but they'll still provide a challenge.
- Central Courtyard
Adjusted the Minimap to properly show the mud in the central area.
- Lonely Isle
Added an extra wall on top of the final shortcut once it blocks off to prevent you from still taking the cut while using a Garden Top.
- Twinkle Village
Adjusted the finish line to hopefully have it work properly more consistently. There was an issue at launch that caused the finish line to sometimes not count the first lap properly, this should now fix that issue fully. (Hopefully)
Added Ring Boxes to the first shortcut to make it more worthwhile to take.
Fixed the large hole in the map geometry that allowed you to see the ending area from below while at the large U-turn.
Touched up the Minimap slightly.
- Roundabout
Adjusted map scale. It is now slightly bigger so heavy weights can have an easier time navigating the battle field, but the level of chaos should stay the same.
Made the main race music slightly quieter.
Another hotfix for Pro Pack X v1
This should finally fix the position bug on Twinkle Village.
Changed texture names as requested by the one who originally made the textures.
Adjusted some of the texture in the map too.
Fixed SOC having incorrect map header lines.
Fixed missing Deathpit on Database.
Adjusted a respawn line on Robotnik Raceway
I'm hard at work on the next cup so keep letting me know any bugs that you find so I can fix them when I get the chance too. And thank you all for playing the pack too!
This is a small hotfix for version 1 of Pro Pack X.
This should fix the waypoint issues on Twinkle Village and corrects an Ark Arrow that was facing the wrong direction.
If any more bugs or issues come up, please report them to me so I can look into them.