MysteryMiles's lightmap

MysteryMiles's lightmap 1.1

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Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
I made sure my file(s) follow the Submissions Guidelines
  1. Yes
I named my file(s) correctly (see Filename Conventions)
  1. Yes
This is a very simple add-on, sorta inspired by ring racers and it's lightmap.

It's purpose? well
have you ever wondered why the shadows are usually so dull and/or brown in vanilla srb2? well, a lightmap is the thing that defines how colors get gradually darker in shadows. This is very diferent from a palette change, a palette change just changes every color the palette can use, this changes how said colors are used.

So what does this mod do? well
makes these color ramps more vibrant and adds more color to them that way there's more transition tones, meaning it ends up being smoother, you get more vibrant looking shadows, and less uncomfortable transitions, even if subtle in cases.

Not only that, you can use it online no problemo!

All you have to do is boot up the file called "MMILES_LightMap.bat" instated of the srb2.exe, all this does is for the mod to load as the game launches, because otherwise it crashes. why? my only guess is that srb2 has to do big changes to load it after the vanilla one is loaded, otherwise, i have no clue.
anyway, now, some comparasions
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comparison:
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vanilla <> mine

(A map made by @dashdahog was included if someone wants to see more direct comparison )

and yeah, that's it, enjoy!


If by any chance someone uses this to make their level I'll advice to check how the textures get darker so that you get shadows with the desired result.
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  • Cool!
Reactions: Labor4774
Author
MysteryMiles
Downloads
274
Views
1,419
Extension type
rar
File size
313.1 KB
MD5 Hash
5b6c26c429db5a47d706785d74b9aaff
First release
Last update

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Latest updates

  1. It's tweaked.

    Had enough time to tweak it as it was being aprooved, also @dashdahog helped make a map for me...
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