Hi! I have some new stuff!

Battle Maps:
The Tekno Cup has received 2 battle maps, Ambush Aquarium and Mega Stereo Explosion. I plan on making a custom special stage for it as well, which will make it its own fully unique cup.

New Cup:
A new cup, the Cataclysm Cup has been started, currently with 2 tracks, Caustic Cavern and Skybreaker Blitz! There will be more to come this summer, so stay tuned!

Changes to existing stuff:
I've got a changelog for that!

General:
- All tracks now have encore palettes.
- All minimaps have had their finish line thickness corrected.

Stereo Explosion:
- Removed the ringboxes from the first shortcut. Slightly altered the second item set's position.
- Replaced the lightning shield capsule in the second shortcut with a pair of 20 ring capsules.
- The second shortcut now closes when everyone is on lap 3. (I will be monitoring this change and may revert it in the future.)

Program Shutdown:
- Changed the color of the edge of track texture and altered the position of the final item set to make the final turn more visible.

Dead Vertex:
- Added ringboxes to the second shortcut.

Aeropolis:
- Adjusted the multi-drop portion of the track so that players are no longer sent back to the start if they fall off.

Graveyard Gateway:
- Fixed players being able to reach the highest cliffs at the start of the track.
- Smoothed the geometry in the first shortcut so players don't get stuck in certain places.

Brinewater Springs:
- Changed the springs in the shortcut to yellow springs and added dash rings to re-align the player so they are no longer flung into an invisible wall.

I hope you enjoy! More to come hopefully soon!
Wow! I'm back! I've been very slowly working on a larger update, but in the meantime, have a new track I put together and a handful of minor changes to previous tracks!

Changelog!
-Added Brinewater Springs.
-Graveyard Gateway: Changed ending setpiece to a steep upwards slope.
-Program Shutdown: Removed an unintended skip. Slightly altered some ark arrow positions.
-Dead Vertex: Fixed an issue where you could pass through a fence and get stuck in a wall. Fixed an issue where waypoints weren't dropping players far enough above the track.
-Dead Vertex: Added a set of dash rings at the end of the flight segment. This will (probably) only catch people who do not fly upwards at all. Mostly intended to assist bots.
-Aeropolis: Adjusted ark arrows to (hopefully) improve clarity at the peak of the Dragon Slope segment. If it continues to be a visual clarity issue I'll flatten the hill to make the turn itself more visible.
  • Cool!
Reactions: PureTwo
Fixed a pretty big unintended skip in Program Shutdown.
  • Cool!
Reactions: Diggle
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