- What permissions do you give others to modify and/or maintain your submission?
- Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
Dispatch is a Blender texturing tool for Ring Racers. Use Blender's shader nodes to create palettized tiling textures.
Because Blender's color-handling is strange, output files approximately, but not exactly, fit the Ring Racers palette. For best results, use a tool like Aseprite (Sprite > Color Mode) to finalize your texture's colors.
Instructions
Because Blender's color-handling is strange, output files approximately, but not exactly, fit the Ring Racers palette. For best results, use a tool like Aseprite (Sprite > Color Mode) to finalize your texture's colors.
Instructions
- Switch to Rendered view mode in the 3D view.
- Input your desired texture resolution into the
Sizenode. - The
pixelizenode group outputs appropriate texture coordinates. Thenoise-wrapnode group outputs Vector and W values that allow noise texture nodes to tile seamlessly. - Create your texture, and output its color into the
rr_palette_convertnode. - Bake and save the texture to an output file.
