Archipelago for SRB2

Archipelago for SRB2 V1.3.6

fixed generation issues
fixed monitors not sending checks

i actually generated a new game and tested it this time
  • Cool!
Reactions: SusSped
- lightning shield no longer unlocks along with whirlwind shield
- fixed ptz entrance for real (i mean it this time)
- shrink+grow monitors reset upon death
- autoexce.cfg no longer needs to be backed up when loading the client
- ring count isn't as weird in match stage ring emblems
- included the correct tutorial map this time
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Reactions: SusSped
added an '=' so the mod will actually load
fixed utf-8 characters crashing the client
match zones can now be entered in multiplayer
  • Cool!
Reactions: SusSped
- fixed the pipe towers entrance
- & knuckles will no longer send a deathlink
- double rings is no longer classified as a trap
- tutorial can now be completed by fang and amy
  • added multiplayer match maps as toggleable locations/items
  • self propelled bomb trap
  • grow/shrink traps
  • double rings filler
  • fixed knuckles
  • fixed deathlink again
  • replay tutorial in multiplayer should no longer crash immediately
  • fixed timed traps wearing off too soon in multiplayer
  • fixed shields being able to be collected when not unlocked with a fire flower
  • removed the dependency on "L_AddBot-v1.2.lua"
  • fixed more logic bugs
  • wip showcoords console command
  • Cool!
Reactions: SusSped
V1.2.0 Changes:
NiGHTS powerups are now unlockable items
sound test as filler (technically)
added "music" to multiworld zone to get rid of the error message

colored console in singleplayer
chat can now print multiple messages at once

level clear emblems are now part of the levels theyre assigned to instead of extra emblems (you can view if youve cleared a level from its pause menu)replay tutorial trap is fixed in multiplayer
fixed logic issues that required the chaos emeralds
egg rock 2 heart emblem logic fix
fixed the good ending not working
reduced max emblems to 250 due to fun integer stuff
Multiplayer
- map emblems can now be collected by players other than the host
- hud will now show required emblems for players other than the host
- chat now mirrors the client in multiplayer
- added multiple player spawns for multiworld zone
- replay tutorial no loger crashes everyone except the host

Singleplayer
- console mirrors client in singleplayer
- fixed the client not autoloading the new pk3
- fixed singleplayer special stages replaying on finishing
- type "hub" into the console to return to the hub in singleplayer


Known Issues
- replay tutorial is currently a placeholder in multiplayer
- some filler/traps only affect host
- in game chat isnt colored based on item recieved
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