The wall on the right looks like a nice slope.
Is that a bad thing?FireLaserbeam said:Why does this seem to load VERY fast in Opengl?
Shuffle said:Is that a bad thing?
Shuffle said:Because for some reason, loading OpenGL slowed down at some point. And this is based off a pretty old version. 1.09.2, likely.
Flame_the_hedgehog said:hey Antiporcipine, you should try to make this code so people who only know how to use doom builder (like me) have a chance at making slopes
Flame_the_hedgehog said:hey Antiporcipine, you should try to make this code so people who only know how to use doom builder (like me) have a chance at making slopes
!!! said:EDIT:Flame_the_hedgehog said:hey Antiporcipine, you should try to make this code so people who only know how to use doom builder (like me) have a chance at making slopes
Actually, in the zip file Shuffle released, there was a readme file you could have read. It has instructions on how to make a slope. It works well in Doom Builder. Only problem, textures!
draykon said:On the subject of making slopes, here's something usefull I've found:
A 45 degree slope will go as high as it is long. Meaning if you make a sector 512 units long, and make it a 45 degree slope, the slope will reach a peak of 512 units. I've yet to find a formula to find all the other slope heights.
Tets said:On the end height of the slopes, it's quite simple: The slope will continue rising at its angle until it reaches the opposite end of the sector from where it started. You need to do a bit of math (or trial and error) to make your slope stop where you want it to. I would have preferred an alternative setup in which you specify the start height and end height of the slope, and let the game calculate the slope from that, but beggars can't be choosers.
I'm having a bit of fun playing with this, though. I've got Block Fort updated with invisible inclines!
fox.dx2 said:3. Are there slopes in the game DOOM?
KingofFlames said:fox.dx2 said:3. Are there slopes in the game DOOM?
It was probobly a ZDoom screenshot you saw...
I might try this out...as soon as it's rendered properly, then I'll try it out..