Jurai_Madman
Ich bin der Verrucktmann
Since Snipe mentioned multimedia key support, add support for multi-function mice as well. I have a four way scroll wheel and a back button and I can't use them. Makes me mad.
Kaysakado said:You know how you've said you aren't implementing the feature to see other player's names because the Doom Engine doesn't allow you to know whether you're pointing at someone through a wall or not? Just make each player fire an invisible rail ring all the time, and if it hits, show the name.
If it really matters, have the rail ring collide with opaque things even if they're intangible, and not collide with tangible things if they're not opaque.Kopper said:Kaysakado said:You know how you've said you aren't implementing the feature to see other player's names because the Doom Engine doesn't allow you to know whether you're pointing at someone through a wall or not? Just make each player fire an invisible rail ring all the time, and if it hits, show the name.
The problem with that is that someone could be hiding behind an opaque, intangible FOF. But if it was made a teammate-only feature, seeing them behind cover would be no problem at all.
Someone said:Fix the resolution support. (320x200 multiples suck in my case)
I want to use 1360x768 damn it.
Sounds like you're going to need something A_RotateSpikeBalling around a player, having a object target (A_FindTarget) that and chase (A_Chase, A_FaceTarget->A_MoveObjectRelative/Absolute)after it.Toaster said:A_Circle [speed] [null]
Like A_Chase, but doesn't head towards the player. Rather, it makes in a circle around the player. For Ground enemies only. The VAR1 is seperate because I imagine the coding would be quite different and draw on different parameters.
MF_MISSILE is what you're looking for in SOC flags.Toaster said:A_HurtAllInv [on/off] [null]
When you touch an enemy that has this variable turned on, it hurts you even when you try to jump on it or spindash it. It is also impervious to attacks. A variable, Hurt All Invincible (or something, i'm not good at names) would accompany the above Action.