Chisuun said:
Well, I picked SU for Wii up yesterday, and my reaction to it is...fair. While the daytime levels are packed with so much win, the nighttime levels are a complete bore-fest, and they take up 60% of gameplay. Currently, I'm stuck on the first level of Eggmanland because it's so amazingly hard compared to all the other daytime stages.
Am I the only one that really liked the Werehog portions of each level? Daytime was a timeattack-fest that was loads of fun, but the werehog was actually where the meat of the game lied. There were some of the best platforming situations that have been in a Sonic game since he went 3d, and many of them play almost exactly like SA or SRB2 except with that modified battle system.
As for complaints as to having to inch from corridor to corridor instead of running, I think the only levels I did not spend in an infinite dash was Adabat (which had a very narrow playing area in most stages) and the one Shamar stage. The werehog run was almost more rewarding than the normal Sonic run just in the way it handled.
I loved the final boss, the music for the super sonic segment was indeed the most awesome final boss music I've heard in a Sonic game. I've acquired all S's (even on Eggmanland... take that! =P) on all daytime stages. I'm now hunting for that stinkin' 69th moon medal. I suppose the key to more secret missions is hiding in a werehog stage... I've emptied most of them by now though.
As for the secret levels, I felt very rewarded by Adabat's secret level despite it's brevity, only because I felt a liiiittle bit of backlash for core of the level taking part on the docks.
I only wish more of the others were comparable in length and difficulty to EggmanLand. That was the only level that not only stretched beyond Sonic Rush standards, but surpassed Sonic and the Secret Rings standards.