The Bunnie
Member
How do I make this work for the Max Control Pack? I've done everything in the text document, but the characters are still 2D. Vanilla characters are 3D
do you have the correct lines in your models.datHow do I make this work for the Max Control Pack? I've done everything in the text document, but the characters are still 2D. Vanilla characters are 3D
Yes, I copy/pasted them. They go directly under the vanilla lines, right?do you have the correct lines in your models.dat
They replace them.Yes, I copy/pasted them. They go directly under the vanilla lines, right?
they don'tYes, I copy/pasted them. They go directly under the vanilla lines, right?
So, I deleted the models folder that came with the game, replaced it with Kaldrum's instead of copy/pasting the contents and now it *SEEMS* to be working. Just, what in the heck?? That shouldn't make any difference at all, but it didI have tried everything everyone has said. I have even downloaded the game again, deleted every model file except the ones I want, and THEY. STILL. DON'T. WORK! I'm beginning to wonder if this is an elaborate joke... Do these models even work? What on EARTH am I doing wrong???
well, the default models override every model that tries to replace it, until the default model is removedSo, I deleted the models folder that came with the game, replaced it with Kaldrum's instead of copy/pasting the contents and now it *SEEMS* to be working. Just, what in the heck?? That shouldn't make any difference at all, but it did
sorry you were having so much trouble with this. maybe this will make more sense of itI have tried everything everyone has said. I have even downloaded the game again, deleted every model file except the ones I want, and THEY. STILL. DON'T. WORK! I'm beginning to wonder if this is an elaborate joke... Do these models even work? What on EARTH am I doing wrong???
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So, I deleted the models folder that came with the game, replaced it with Kaldrum's instead of copy/pasting the contents and now it *SEEMS* to be working. Just, what in the heck?? That shouldn't make any difference at all, but it did
I think one is 2D and one is apart of the 3D Model, Idk how it works.why does my peelout have 3 spikes? or whatever these red things are called
add the line PEEL KLDR/OTHER/NONE.md3 2.7 0.0 to your models.dat. My peelout animation has the peelout itself as part of the model so you need to remove the effect it comes with.why does my peelout have 3 spikes? or whatever these red things are called
that all seems correct, maybe just check if any lines above that one are broken, if they are it wont load properly. your other models work, right?i have been trying to get the tyson hesse model to work lately. I've put the HESSESONIC KDBONUS/HESSESONIC.md3 2.7 0.0 inside of the models.dat, and i have also put KDBONUS inside of the models folder. It still hasn't work, am I possibly doing something wrong?
everything you've described so far seems correct, and if other models in the kdbonus folder work, I'm not entirely sure whats going on. Just to be 100% sure, you're using these lines with the purpose of getting the tyson hesse sonic mod to have a model, right? If not, then what you're doing wouldn't work, though I doubt thats whats going on. If you could send screenshots of your models.dat or models folder that could probably help me troubleshoot a bit, but for now idrk whats up.Yes, the other models work fine.
everything still looks correct here, so I guess I'll ask a few more things. sorry that these questions are so trivial but I really cannot figure out what's going on here. first, what actually happens when you load the hesse sonic addon (this one just to be sure)? do the sprites load or is sonic just not there?I haven't really tried the other models in the KDBONUS folder.. just only the KLDR folder. My main focus so far has only been getting the Tyson Hesse model to begin working, even though I didn't try the KDBONUS folder ones. I did do the KLDR ones and they worked perfectly fine. I'm still pretty new when it comes to doing 3D models.
I think you put it in your models.dat wrong if this isn't the case Idk what isThe sprites load in, and the hesse sonic files are visible inside of the KDBONUS folder. I've reinstalled the pack several of times as well and I just readded the lines into the model.dat folder. The version I have for the Tyson Hesse addon is the v.5.1 one, is there a specific one I need?
once again, that looks right, it's what made it based aroundThe sprites load in, and the hesse sonic files are visible inside of the KDBONUS folder. I've reinstalled the pack several of times as well and I just readded the lines into the model.dat folder. The version I have for the Tyson Hesse addon is the v.5.1 one, is there a specific one I need?