I think the bass sound doesn't quite fit. I'd use something warmer and less abrasive, even if that might seem to go against the feel of the level.
You're right, that part wasn't in Act 1. I didn't want to pull the subway sounds again, so I made up this part to go in there.The second half (correct me if I'm wrong, but I think it didn't show up in the Act 1 tune) sounds suspiciously like something I would write. That means I don't like it much. Did you run out of ideas to finish this tune or am I seeing things here? I just think it sounds too gloomy to fit in with the first half of the track. Sorta like the tune dies down along the way.
What could be more fitting for a gloomy atmosphere?
Oh fine, keep the slap bass then ;)Now I never would have thought that. I specifically chose the Slap Bass for the reason that it represents the inner city atmosphere a lot. A few people actually suggested it too, although I can't remember any names.
You know, all of that would be fine if the first half of the track was gloomy too. But it isn't. The two parts don't feel very related to me.I don't know why you would have a problem with it sounding gloomy. I mean, just look at the level! You've got this glorious sprawling metropolis built one day by humanity, and the next, transformed into an ugly amalgamation of crime and propaganda. And then to boot, it is filled with water, and abandoned. What could be more fitting for a gloomy atmosphere?
Yeah, I know. Fume Shaft Zone isn't my best work. I'm going to go back later and solve those problems, but for now I'm just working on getting the basic version all the levels done.
No, that area is very different now than when I posted that. Trust me, the lag in that area used to be horrendous...plus it just wasn't that good a room. It's much better now.Not sure if the link up there now is the same as before, but I had no framerate issues whatsoever anywhere.
No. Sunshine Atoll Zone is much better than Alien Armageddon Zone. Length is not a determinant of quality. In fact, I still think that any level in this mod that comes after Liftoff Gantry Zone Act 1 is too long. Unfortunately, Fawfulfan refuses to cut any content at all from his level, except in rare cases.Aaaah. A long level is a good level. ALWAYS. High length of a level is always a good thing.
A 5 minutes level is better than a 30 seconds level , huh ?
Uh, I think that too. But I also think that the 8+ minutes of Spacewalk Zone and Alien Armageddon Zone are way too much to bear. It doesn't help that these levels aren't very good anyway, but it's very hard to fill up a level that long with enough content, and even then, it starts to feel like a chore after a certain time.For my part, I think the last levels must be longer.
Heck, I can't bear 1+ minute of Space Walk Zone, it's not fun at all. We can all have fun through the entire pack, but we all sigh right after LGZ Act 3, it's like the fun ends from there or something. The general reaction I get from the entire netgame audience is: "skip", "god", "SKIIPPPP", "lucky we got all the emmies so we can skip", "g2g", "who's the unlucky node this time?", or "fuck this shit!". Everything else in this pack's great though, but I hope the node glitches get fixed, and some of the jetties get removed from SNZ (there's a very unnecessary spam of them there).I also think that the 8+ minutes of Spacewalk Zone and Alien Armageddon Zone are way too much to bear
I thought I made it perfectly clear that every single node glitch has been fixed for the next version. And I can probably delete a few more Jettysyns from SNZ if that's a major concern.Everything else in this pack's great though, but I hope the node glitches get fixed, and some of the jetties get removed from SNZ (there's a very unnecessary spam of them there).
But think about it like how a zero affects your grade when you miss an assignment. I know applying math to "fun" is an abstract concept, but let's say that all the stages before Spacewalk are 80%/B. If you average in two zeros after that, you end up with a 62%/D. Simply deleting content would DRAMATICALLY improve your level pack, even without anything to replace it. You'd end up with a shorter, far better made and refined level pack that actually has a lot to recommend it.I admit it would probably have been best just to scrap them for the time being, but I kind of have an irrational "thing" about deleting work without finding something suitable to replace it with, as many veterans of this board know only too well. I'm not proud of it, it's just the way I am. If it makes you guys feel better, then I'll endorse Mystic's strategy: pretend LGZ is the last zone.