That has already been fixed, but thanks anyway.I found this in Sunshine Atoll Zone Act 2
Had another try at Spacewalk Zone & rage quitted on Act Two's fan puzzle. If you know which part I mean.
That's a very awful gimmick from a very awful stage of his, I think his first one. To quote Fawfulfan himself:& what's with that Instant Kill blue floor puzzle? =-/
Fawfulfan's Wiki page[B said:][/B]Egg Hall Zone: My first actual level, as well as my first release. It was crudely based on Techno Hill Zone Act 2. I don't hesitate to admit that it was an absolute mess with no redeeming value whatsoever. It was utterly cramped, no interesting gimmicks, cheap deaths, really short, messy textures, Hall of Mirrors galore, and a really shoddy Thok Barrier.
Which character you using?
In SWZ, I clearly label it the first time you encounter a blue grid/red grid path choice, you can always see the grids, and there is sufficient space to move around. It's certainly not a gimmick I would brag about, but I think it was at least done better here than there.
No, I just modified it to include the volcano. The original came from Sonic Advance, IIRC.& one small question, did you design the background for ECZ?
IIRC, you need to get near vans to raise you but NOT to get sucked up into their tubes. You need to somehow stablize (I didn't spell that correctly, didn't I? I mean to be more stable) on the middle of the screen by repeating this proccess. Finished it with Sonic after about... 6 lives total? (With closing game once 'cause I had to go). Mastering it can be quite annoying.
That said, I have still made a few changes to it for v9.0, IIRC. I've lost track of everything I've changed, so I don't remember for sure, though. I have definitely modified both acts of SWZ to some extent.