At least v 6.0. Okay an small review of the updates. I saw more visual updates than before. SAZ, GCZ and SNZ receive the major part of this. However thae last levels have (SWZ and AAZ keep the worst level design in the level pack).
I like how GCZ was a bit extended, but i think that Sonic 1 LZ textures don't fit very well here, specially in act 1. The newer rooms and the ambience in act 2 are great. You have to improve visuals, making a sector based on scenary in act 1, also making it less linearity.
For SNZ it was improved a bit, the last part of the act 2 give me an idea that i want to tell you later.
SAZ is more confusing now with the new structures, specially in the act 2. The robo hoods are bad placed also. you put a robo hood in the top of a cliff in some part but it cannot hurt me since your missiles cannot hit me. You have to out more of this badnick in the inside sections near a trees.
The news rooms in LGZ act 2 are good, however eggman's office is to square and pretty boring for me.
SWZ wasn't improve, i saw the same empty and boring rooms than before and the repetitive landscapes. I suggest again to add enemies, specially in act 2.
AAZ was improved a little in textures, but it has the same horrendous gameplay (only a few rooms were edited) that has before. Also why OMNIS are frozzen?, why those aliens seems like a paper?. You know aliens don't mean green people with big heads, you could make something more creative.
Bugs:
·I found lag in SAZ, FSZ, AAZ.
·The game crash near the mini fort in AAZ act 1. (where Sonic x8000 said)
·Deja vu 2: After i passed this level i was send to a multiplayer level, please fix this thing.
more coming soon...