Tapika the fox said:Actualy, I think no Rapid thok is a good idea!
(and :/ to that last comment of THS's.
Why do you say that just from my char's weaknesses?)
True Hyper Sonic said:No offence but i think I'll play SMS and his "SMS blast 2" more then Tapika
Seanic said:I think homing is fun, and should stay. Same for run on water, though he doesnt bounce on the water when spinning like supersonic does.
True Hyper Sonic said:1) Make SMS drown the same time as all the others.
2)Replace Rapid thok with something else like Speed thok....
3)...Can't think of any weakness to add.
(Or leave him the way he is :D but ya have to make SMS blast 2 harder...)
[Tapika, im just thinking about a underpowered tails thats all...]
Deathclaw said:I just joined to say that this is my favorite wad on here, so keep up the good work! I think a good idea would be to add (if you could) a Super Mystic Tails and/or Super Mystic Knuckles, because I'd like to see you make those characters funner too.
Seanic said:I think homing is fun, and should stay. Same for run on water, though he doesnt bounce on the water when spinning like supersonic does.
Super Mystic Sonic said:The only ones who care about overpower are the more profesional players in SRB2. And believe me, there are alot of more good-players/mid-players/newbies then pro's.
TheDarkArchon said:That's one of the stupidest statements I've ever read. How I miss the days where people PERSERVERE in games.
Morph said:So if SMS should keep his abilities he can only be sensefull in his own mod that has to be unbeatable for "normal" characters. There are two ways how you can make enemies accepable for SMS:
1. boosting their speed
2. giving them the ability to shoot (like in the enemy soc by Mikel93)
3. if they can shoot -> boosting their shooting speed
4. make them immune to SMS attacks
I tried these cases by using the enemy soc of Mikel93 ingame and playing around a little bit with my own soc ideas...
1.Speedboosting was not that effective because of homing, but WHEN SMS was touching the ground I have to watch out. The movements looked even chopped off by too fast speed, too. So it was ok for the basic enemies like blue crawlas I thought.
2. The shooting crawlas from Mikel's soc were in crowded places really a challenge, because of the SMS's slowdown and the direct attack direction of homing. So this would be a good alternative.
3. (same as 2.)
4. YAY! This was quite effective, too. First I tried to make the red crawlas only immune to SMS fireballs, but then I realized, that this would not really change anything. So I made them a little bit faster and absolutely immune to all of SMS attacks...
It is not that easy to kill a robot legion, when homing often aimes these modified crawlas and SMS is speedthocking into his death!
Even if it is only a little soc, maybe you are interested to test it with SMS...
So here is the LINK
This little soc makes the blue crawlas faster but keeps the graphics so that still they would change into the yellow ones in the SMS-mod AND makes red crawlas a little faster and immune to any attacks.
FINAL STATEMENT: I would prefer to keep SMS the way he is... BUT only if you are improving the enemies!
Morph said:The only thing seeming to be a little bit irritating [and that I forgott to tell about] right now are the "sparkles" [? or what these yellow pixels should be] in the SMS-jump-grafic. They are kind of annoying...
I don't know if it's possible, but maybe there is a way to create seperate sparkle-objects that will be created continuously during the jump and will be removed after a while.
Super mystic sonic said:Joined just for that? Anyway, I don't think thats a good idea. It would ruin the fun of the supermystic form. Just like Sonic 2 ruined SS' superform, by giving both knux and tails a super/hyper form.
GCFreak said:Ugh, you Fail. That's in Sonic 3 & Knuckles.
SMS is a walking fanfic!SMS has a red stripe on the forhead. (Red just fits with yellow) His basic color is yellow. (Super Sonic's color) Further he has green shoes. (Grass+running. Thats the thing you do most in SRB2. Running over grass area's)
This all has a meaning. Red is for the flaming power Sonic gets from the mystic emerald. Yellow is for the fact he's super. (Super Mystic Sonic) Green is the for the tropical nature SMS' runs trough.
Fire, light, and earth get united. It is Super Mystic Sonic! That is what Mystic powers are.
3)Weaknesses can actually ruin the fun, if there are many, or a big one. The only ones who care about overpower are the more profesional players in SRB2. And believe me, there are alot of more good-players/mid-players/newbies then pro's.
SMS is a walking Action Replay code!Unfourtunatly those days were gone the second "Action replay" came out.
Digiku said:SMS is a walking fanfic!
Digiku said:SMS is a walking Action Replay code!