Most people have 1.5ghz plus these days. Also, mine's 800mhz with a graphics card that's slower than my computer and the GFZ slope works fine for me.SRB2WikiSonicMaster said:Blue Warrior, the computer I use pulls out 933 MHz in Software Mode. It can't even run OpenGL without the lag being greater than that of Botanic Serenity Zone High-End.
I was talking about moving sky textures. Whats chaos space zone?SRB2WikiSonicMaster said:Chaos Space Zone is never coming back; that should be obvious.
That Posting Sidebar said:Please check here first before asking questions, as chances are, somebody else has already explained it.
verifiaman said:I was talking about moving sky textures.
glaber said:A way to use Night's mode for something like Doomsday Zone from S3&K.
Or to be more precise, A version that puts you behind Sonic only allowing you to go the edge of the screen for sideways/up and down movement and is always moving you forward. Running into a wall should bounce you back a bit like in Knuckles Chaotix's Special stages while runing into Rock like things would slow you down.
Sa-x said:1.-Win on eggman is very easy (more power).
2.-More objects.
3.-More secret levels.
4.-When you use sonic (Tails and Knuckes bots).
-When you use tails (Sonic and Knuckels bots).
-When you use knuckles (Sonic and Tails bots).
5.-More enemies.
6.-Automatic Taunt.
7.-Lightdash on in all the levels [(single player to)(multiplayer during at the infinity)].
8.-Homing on in all the levels [(single player to)(multiplayer during at the infinity)].
9.-More abilities.
10.-More more more more more cut scenes.
Are my ideas!!!
__________________________Seeya______________________________
Monster Iestyn said:1. Bad idea. Who'd want the bosses to be easy peasy lemon squeasy? If you can't beat even the bosses already in 1.09.4, then you obviously need to get a lot better at SRB2.
Actually, the Egg Mobile is harder in 1.1. Now he actually retreats when he's hit. It's not the "annoying" kind of hard; it actually adds to the fun.Conicpp said:Monster Iestyn said:1. Bad idea. Who'd want the bosses to be easy peasy lemon squeasy? If you can't beat even the bosses already in 1.09.4, then you obviously need to get a lot better at SRB2.
He's complaining that it's too easy to beat Eggman and wants the bosses to be harder.
About that, those bosses will stay the same, but more, harder bosses will be added in 1.1.
You don't get Game Over in modes like that. Similar modes in the Sonic Advance and Sonic Rush games don't have game-overs.astar said:About the emblem hunt ( I think that's what it's called) It would absolutely suck to get a Gameover and the middle of a game. Other than that, it's a great Idea.
My current map project uses Adventure mode and it CERTAINLY is not a joke. As a matter of fact, I have NEVER seen it used for a joke wad. Keep it in.SRB2WikiSonicMaster said:Removal of Adventure Mode. As far as I can see, it'd be good only for joke WADs.
If SSNTails uses the same reason not to as not making the 2D camera farther away, then I doubt this'll happen.SRB2WikiSonicMaster said:Make the default camera distance for NiGHTS mode be a bit farther away.
Do want! Actually, I was thinking of doing this for my current map using SOCs. (Prime_2 gave me a good idea on how to do this, but I haven't done it yet.)SRB2WikiSonicMaster said:In Dark City, try something with cars moving down the highway that will squish Sonic and that end up reappearing at the other end of the highway still going the same direction and VROOOMing again continuously. I bet with about 12 polyobjects at one place, it probably WOULD lag, but if it doesn't lag, that'd be neat, right?
Doesn't it already load that? Try playing SRB2 closer to Christmas.Make Christmas Mode actually load 3drend.dll. What good is Christmas mode without that?
koni said:I don't know if this was already suggested or not, (I don't feel like reading through 168 pages) but in the S_SKIN lump there should be an "ABILITY2" line that whenever you press the spindash button in the air it will use another ability (if set) which works the same way the normal ability works EG. Super Sonics floating ability.
This could lead to alot more variety in characters like a character that can thok and swim. (Not sonic of course)