JEV3
There and back again~
Sik said:Actually throwing the separate weapons is exactly what the old match system does.JEV3 said:Forgive me if I read this incorrectly... but I like the idea of seperate ammo rings being thrown when the player is hit. However in such a case the amount of ammo rings thrown would have to be limited, maybe like tossing no more than three or four ammo rings.
I meant throwing multiple rings representing increments of ammo for the same weapon... For example, a player is carrying 40 Rail, and when he gets hit, instead of dropping all of his Rail ammo as one piece, he drops four pieces of Rail ammo, each containing five apiece. (I'm thinking a limit of ammo rings thrown rather than making it relative to the rings carried) To get all of the person's ammo, the person who shot them would have to pick up all of the ammo rings before anyone else.
Of course making it so *more* things are flying out when the player gets hit may make things more chaotic, but I'm not altogether sure thats a bad thing.