So, uh, I've been wondering... Do any of you developers plan on using your work in SBR2 to apply for game design school or something like that?
So, uh, I've been wondering... Do any of you developers plan on using your work in SBR2 to apply for game design school or something like that?
Actually, as a graduating student who still really needs a job, I wouldn't mind a few suggestions as to where to apply. I've certainly applied to several government jobs... never actually tried applying to a game company, and honestly not sure I want to (since I'd probably be stuck with QA, which I've heard is hardly a great job).
I like those pictures on pg. 2...
What are they rendered on? If I know it, I will attempt to begin to figure out how to use it, copy its graphics...
No, wait! Find the source code, find how it renders graphics, and port that coding to SRB2. With some work, it will work, and may be less time-consuming than porting the entire game to a different engine.
Or it may not...
You think it's crazy? With those graphics, this game will hit the roof, moreso than it already has. I know some people who don't play games they like after the graphics become outdated. With that, we could draw in a huge crowd; add the gameplay, maybe get Sonic popular again, show it to Sega, and they either take our advice and try something similar or sue the shit out of us.
Only speculating, of course.
Ya mean, people wont stop making offical (Cant spell it...) zones? And an never ending game!?! Awesome!What are you talking about, "After SRB2"? SRB2 is open-source, under the GPL. And this means, that like DOOM, it will, in theory, never end. People will keep improving it more and more. Even if all the developers quit, it would still be continued by community members.
I think it's understandable to have a tearful montage (using Sky Chase Zone's music of course) about the crazy times everyone's had taking part of developing and playing SRB2.