Nathan Speed said:
Okay, I replayed it on a faster computer on OpenGL mode.
Still, I'm not that impressed. I didn't have any fun on the levels at all. Not that they were BAD, it just didn't give me that kind of fun feeling when playing other levels. I DO have to give you cred for the Zoom tube use, good idea man. But it wasn't FUN, and it wasn't something I enjoyed much.
Score: 5/10. (Average. 5/10 sounds low, but it's about middle)
Meh.. I don't care about that old beta anymore, It's all about the new beta now. That level only has like 7 and a third level, It's about 9 levels on the new beta! I added more paths to W/O pt 1 and 2 and the mach speed. I finished the end of dusty desert but added a hard part to it. (quicksand((not that fast though))) The mod should be fun and cool now.
I added a new HUD, multi paths, new sprites (and fixed sprites), new levels and a script. I'm thinking after W/A I'm going to start on Crisis City. W/A is too easy too make. It took me a total about 7 hours to get half of it done! I guess I'm going to have to start on crisis city.
If it's not done before December then I'll release it about then. Oh and I might be gone for a while before I start playing SRB2 again. Everyone has heard of "Sonic Unleashed" right?