*coughcough1.09coughcough*shadowstar said:I've noticed people don't put forth much effort to do things unless they have a reason to put it into their schedule...
*coughcough1.09coughcough*shadowstar said:I've noticed people don't put forth much effort to do things unless they have a reason to put it into their schedule...
FuriousFox hit the nail right on the head here. It's not that custom textures are bad, but it is really hard to combine multiple wads which all use custom textures. It just makes it much easier to create and distribute the contest wad.FuriousFox said:Ritz, the problem would be in all of the maincfg lumps. They would affect every level in the pack, which could make things not play as they should. Also, last time Custom Textures were allowed, it took a long time to get the wad out, because some people's textures were overwriting other's. It also probably took a while to extract the textures from the original wad, and then re-add them to the pack. File size would also be an issue, since SP levels can get quite large.
Mystic said:Also, custom textures don't make the level better in any way. They might make the level LOOK better, but that's a different point altogether.
Ritz said:Embeded midis don't RUIN a website, they just annoy the hell out of you to a point were you can't be bothered to even look at the site. =)
Indeed.FuriousFox said:Some of us like to listen to our own collection of music while surfing the web, though.
I could do it. But only on the condition that you ALWAYS use pnames and texture1 to have new textures instead of overriding others and custom flats have original names.Mystic said:it is really hard to combine multiple wads which all use custom textures.
Shadow Hog said:...but without the e.
Anyway, back on topic, frankly I'd prefer more single-player levels than more match stages, but that's me.