Sniperific
Member
Why does no one use the a button on their map on srb2 doom builder in 3d mode, it arranges the textures so it looks all nice rather than half a texture to another half a texture =/
Yes you can, E move forward D move backwards, F moves right, and S moves left =/Superusuario said:Because you can't move in 3-D mode.
Silent_Snipe said:Why does no one use the a button on their map on srb2 doom builder in 3d mode, it arranges the textures so it looks all nice rather than half a texture to another half a texture =/
It wasn't suppose to literally mean everyone but most new maps been made people aren't aligning the textures and all it takes is a simple click of a button =/Monster Iestyn said:Don't say that no-one uses it, because you don't know if anyone has used it... Sometimes I use it...
Superusuario said:Because you can't move in 3-D mode.
and the best way to get a idea of what it would look like playing it unlike making it and just imagining what it would be likeIce said:Superusuario said:Because you can't move in 3-D mode.
Oh that's funny! It seems you didn't even bother to try looking for the right keys for which to move with. Sector drawing in 3D mode is pretty cool too...
RevolutionDX said:You're workin with an okay mod. It just that it was too much enemies in every level and I don't like where the level exits are. Try not to place enemies near starposts and beginning of the levels where you can easily get hit but you did give it good effort.
Just because you can create a better theme or make a longer level doesn't mean the level itself is better. You really should try to improve on gameplay as well.Hyperknux said:Well, levels get bigger as we make then in single player, but it's the theme & music is how I see good & better levels as well as making them bigger.
BlueZero4 said:Just because you can create a better theme or make a longer level doesn't mean the level itself is better. You really should try to improve on gameplay as well.Hyperknux said:Well, levels get bigger as we make then in single player, but it's the theme & music is how I see good & better levels as well as making them bigger.
Yea i like challenges as long as its not to cramped but i see your point.Hyperknux said:BlueZero4 said:Just because you can create a better theme or make a longer level doesn't mean the level itself is better. You really should try to improve on gameplay as well.Hyperknux said:Well, levels get bigger as we make then in single player, but it's the theme & music is how I see good & better levels as well as making them bigger.
But if you plan it right, and making something different along the way whenever it's new gimmicks, new challenging routes, and making the level last longer in gameplay, you get more of sucess in my view.