PrismaticAngel
Dutch word-doer
Well, it most usually happens when I get the glitch of the only two emeralds appearing on the radar and then trying to return to the screen. I don't know why it happened bit it did.
I will not remove the music, it s very important in a Sonic-based mod
I will not remove the music, it s very important in a Sonic-based mod
This.The grass in City Escape looks more like puke, really.
You could just use normal SRB2 textures for certain places.
City Escape.. i made a going up slope... and what? I know the real game didnt have it.
Green Forest is green. Wait to see the new version with the original BG and scenary
Pumpkin Hill... i think it s one of the best stages...
Route 101 isnt exactly like the SA2´s one. I know there arent buildings, they are just there to add more decoration.
Hidden base: I have added the breakable doors weeks ago
Pyramid Cave... it s the best i can do
Death Chamber isnt totally based on the original level. Only 3 rooms and the main one
Eternal Engine is longer now
Meteor Herd: the lava part was removed a week ago
Final Rush: wait to see the new one
Sorry, but you won't get anywhere if you disagree with everything that people tell you to improve.
Like the Pumpkin Hill stage you responded on, it isn't a good level, it's very hard to get around in and you can collect one emerald on Church Mountain and you finish it.
And the Pyramid cave thing, you didn't do the best you could. That starting room was way to cramped, and it has something to do with the springs the sigsegv strangely. You shoudl've remembered that the very first room in Pyramid Cave is very tall.
Also, a little advice, it's really hard to work on so many levels at once in a mod. Do one level at a time, it'll be a lot easier.
You should make something to switch the characters in stages, because if I choose Sonic, I will go with him in Tails and Knuckes stages