Sniperific
Member
I said this before but fix his eyes on the diagonal spritezck2020 said:Make the arms on the diagonal sprite less bent.
I said this before but fix his eyes on the diagonal spritezck2020 said:Make the arms on the diagonal sprite less bent.
Silent_Snipe said:I said this before but fix his eyes on the diagonal spritezck2020 said:Make the arms on the diagonal sprite less bent.
I have been saying that for ages now =/Monster Iestyn said:1. In the front diagonal standing sprite, lower the right eye so that it is level with the left one.
Angelus_the_echidna said:I actually just downloaded and tested it. Well, let's just say this is one of the reasons that I think Big disappeared after SH. It took up 1/2 the screen, his manuverability was poor, and overall it just wasn't any fun to play. Had senku finished with that model one he made, that would have been cool (see kiro's big the cat topic)
Jadennova said:of course Big's gonna be BIG what where you guys expecting NOT SO BIG ;p.
fawfulfan said:Jadennova said:of course Big's gonna be BIG what where you guys expecting NOT SO BIG ;p.
THIS Big is WAAAAY too big to be Big.
He DOES take up half the screen...and this is a highres skin! I'd say the WAD needs about at least a half-size reduction. Even better, do a two thirds or three quarters size reduction and disable highres, to make it work better in openGL.
Also, I HATE slow fall. HATE it. What would have been really cool is a SOC'd ability that makes him thok straight down and have an enemy-killing shockwave radiate out when he hits the ground.
In fact, if I have the time, I might do the size reduction myself. I'm no good at soccing, though.