You do know everything you said is summed up in my post. Right?
Welp.
You do know your entire post was pretty much a summary of everyone else's but with no explanation of anything, which makes the entire thing pointless, while mine at
least brought up an opinion instead of a point that's been made countless times by now and not very relevant to what's been going on?
One thing I don't like this game's idea of reusing bosses. I'm not going to have fun fighting the GHZ3's Eggman for the third time unless they make it interesting in someway ("panic mode" isn't very interesting) and Homing Attack isn't overpowered -- as it almost always
is against bosses.
I can't say much in terms of level design because I haven't cared to look up many videos of it, but from what I've seen it doesn't seem to be
that bad, though there's an overuse of Springs. The levels don't seem to flow like they did in the classics, meaning that this game would require more trial-and-error and memorization, rather than flowing from one place to another.
The fact that you can't see what's ahead of you is also a bad thing. I never understood why this problem is never taken care of -- if you can't see what's ahead of you, how the hell are you going to be able to play through levels without making a blind jump or hoping you don't run into a wall of spikes? It also gives an incredibly cluttered feeling, which I've always disliked in Sonic games.
I don't care for the music, but it sounds really uninspired and boring.
And the ridiculous price and the (apparently) small amount of Zones is incredibly disappointing.